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NewFrame: Removed unnecessary call to FindHoveredWindow() and simplified code (went through this multiple times, hopefully haven't broken anything)
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parent
6243252d5a
commit
a6edd10ee6
15
imgui.cpp
15
imgui.cpp
@ -629,7 +629,7 @@ static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y
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static void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
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static void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
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static void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos);
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static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFlags flags);
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static void ClearSetNextWindowData();
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static void CheckStacksSize(ImGuiWindow* window, bool write);
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@ -2362,11 +2362,8 @@ void ImGui::NewFrame()
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}
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// Find the window we are hovering. Child windows can extend beyond the limit of their parent so we need to derive HoveredRootWindow from HoveredWindow
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g.HoveredWindow = g.MovingWindow ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos, false);
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if (g.HoveredWindow && (g.HoveredWindow->Flags & ImGuiWindowFlags_ChildWindow))
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g.HoveredRootWindow = g.HoveredWindow->RootWindow;
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else
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g.HoveredRootWindow = g.MovingWindow ? g.MovingWindow->RootWindow : FindHoveredWindow(g.IO.MousePos, true);
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g.HoveredWindow = g.MovingWindow ? g.MovingWindow : FindHoveredWindow(g.IO.MousePos);
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g.HoveredRootWindow = g.HoveredWindow ? g.HoveredWindow->RootWindow : NULL;
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if (ImGuiWindow* modal_window = GetFrontMostModalRootWindow())
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{
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@ -3239,7 +3236,7 @@ void ImGui::CalcListClipping(int items_count, float items_height, int* out_items
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// Find window given position, search front-to-back
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// FIXME: Note that we have a lag here because WindowRectClipped is updated in Begin() so windows moved by user via SetWindowPos() and not SetNextWindowPos() will have that rectangle lagging by a frame at the time FindHoveredWindow() is called, aka before the next Begin(). Moving window thankfully isn't affected.
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos)
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{
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ImGuiContext& g = *GImGui;
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for (int i = g.Windows.Size-1; i >= 0; i--)
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@ -3249,10 +3246,8 @@ static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs)
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continue;
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if (window->Flags & ImGuiWindowFlags_NoInputs)
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continue;
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if (excluding_childs && (window->Flags & ImGuiWindowFlags_ChildWindow) != 0)
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continue;
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// Using the clipped AABB so a child window will typically be clipped by its parent.
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// Using the clipped AABB, a child window will typically be clipped by its parent (not always)
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ImRect bb(window->WindowRectClipped.Min - g.Style.TouchExtraPadding, window->WindowRectClipped.Max + g.Style.TouchExtraPadding);
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if (bb.Contains(pos))
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return window;
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