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ImStrv: added imconfig class extension example, added natvis description.
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@ -90,6 +90,15 @@
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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operator MyVec4() const { return MyVec4(x,y,z,w); }
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*/
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*/
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//---- Define constructor to convert your string type to ImStrv (which is a non-owning begin/end pair)
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// This will be inlined as part of ImStrv class declaration.
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// This has two benefits: you won't need to use .c_str(), if length is already computed it is faster.
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//#include <string>
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//#include <string_view>
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//#define IM_STR_CLASS_EXTRA ImStrv(const std::string& s) { Begin = s.c_str(); End = Begin + s.length(); }
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//#define IM_STR_CLASS_EXTRA ImStrv(const std::string_view& s) { Begin = s.data(); End = Begin + s.length(); }
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//#define IM_STR_CLASS_EXTRA ImStrv(const MyString& s) { Begin = s.Data; End = s.end(); }
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
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9
imgui.h
9
imgui.h
@ -269,7 +269,8 @@ struct ImVec4
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#endif
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#endif
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};
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};
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// String view class.
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// String view (non-owning pair of begin/end pointers, not necessarily zero-terminated)
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// ImStrv are used as function parameters instead of passing a pair of const char*.
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#define IMGUI_HAS_IMSTR
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#define IMGUI_HAS_IMSTR
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struct ImStrv
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struct ImStrv
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{
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{
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@ -280,9 +281,9 @@ struct ImStrv
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ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
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ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
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inline size_t length() const { return (size_t)(End - Begin); }
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inline size_t length() const { return (size_t)(End - Begin); }
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inline bool empty() const { return Begin == End; } // == "" or == NULL
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inline bool empty() const { return Begin == End; } // == "" or == NULL
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inline operator bool() const { return Begin != NULL; } // != NULL
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inline operator bool() const { return Begin != NULL; } // return true when valid ("" is valid, NULL construction is not)
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#ifdef IM_IMSTR_CLASS_EXTRA
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#ifdef IM_STR_CLASS_EXTRA
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IM_IMSTR_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your string types and ImStrv.
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IM_STR_CLASS_EXTRA // Define additional constructor in imconfig.h to convert your string types (e.g. std::string, std::string_view) to ImStrV.
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#endif
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#endif
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// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
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// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
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// private: bool operator!=(ImStrv) { return false; }
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// private: bool operator!=(ImStrv) { return false; }
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@ -51,6 +51,11 @@ More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/crea
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</Expand>
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</Expand>
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</Type>
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</Type>
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<!-- String view (non zero-terminated begin/end pair) -->
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<Type Name="ImStrv">
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<DisplayString>{Begin,[End-Begin]s} ({End-Begin,d})</DisplayString>
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</Type>
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<Type Name="ImGuiWindow">
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<Type Name="ImGuiWindow">
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<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
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<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
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</Type>
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</Type>
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