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https://github.com/Drezil/imgui.git
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Added ImGuiHoveredFlags_AnyWindow, ImGuiFocusedFlags_AnyWindow. Obsoleted IsAnyWindowHovered()/IsAnyWindowFocused() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow)/IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Added to demo. (#1382)
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34
imgui.cpp
34
imgui.cpp
@ -213,6 +213,8 @@
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Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
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Also read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/01/11 (1.54) - obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).
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- 2018/01/11 (1.54) - obsoleted IsAnyWindowFocused() in favor of IsWindowFocused(ImGuiFocusedFlags_AnyWindow). Kept redirection function (will obsolete).
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- 2018/01/03 (1.54) - renamed ImGuiSizeConstraintCallback to ImGuiSizeCallback, ImGuiSizeConstraintCallbackData to ImGuiSizeCallbackData.
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- 2017/12/29 (1.54) - removed CalcItemRectClosestPoint() which was weird and not really used by anyone except demo code. If you need it it's easy to replicate on your side.
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- 2017/12/24 (1.53) - renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
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@ -3417,18 +3419,6 @@ bool ImGui::IsMouseHoveringRect(const ImVec2& r_min, const ImVec2& r_max, bool c
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return rect_for_touch.Contains(g.IO.MousePos);
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}
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bool ImGui::IsAnyWindowHovered()
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{
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ImGuiContext& g = *GImGui;
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return g.HoveredWindow != NULL;
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}
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bool ImGui::IsAnyWindowFocused()
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{
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ImGuiContext& g = *GImGui;
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return g.NavWindow != NULL;
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}
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
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{
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const int key_index = GImGui->IO.KeyMap[key];
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@ -3959,7 +3949,7 @@ bool ImGui::BeginPopupContextVoid(const char* str_id, int mouse_button)
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if (!str_id)
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str_id = "void_context";
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ImGuiID id = GImGui->CurrentWindow->GetID(str_id);
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if (IsMouseReleased(mouse_button) && !IsAnyWindowHovered())
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if (IsMouseReleased(mouse_button) && !IsWindowHovered(ImGuiHoveredFlags_AnyWindow))
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OpenPopupEx(id);
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return BeginPopupEx(id, ImGuiWindowFlags_AlwaysAutoResize|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoSavedSettings);
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}
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@ -5522,6 +5512,14 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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{
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IM_ASSERT((flags & ImGuiHoveredFlags_AllowWhenOverlapped) == 0); // Flags not supported by this function
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ImGuiContext& g = *GImGui;
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if (flags & ImGuiHoveredFlags_AnyWindow)
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{
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if (g.HoveredWindow == NULL)
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return false;
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}
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else
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{
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switch (flags & (ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows))
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{
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case ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows:
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@ -5541,6 +5539,7 @@ bool ImGui::IsWindowHovered(ImGuiHoveredFlags flags)
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return false;
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break;
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}
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}
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if (!IsWindowContentHoverable(g.HoveredRootWindow, flags))
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return false;
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@ -5555,16 +5554,19 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.CurrentWindow); // Not inside a Begin()/End()
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if (flags & ImGuiFocusedFlags_AnyWindow)
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return g.NavWindow != NULL;
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switch (flags & (ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows))
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{
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case ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows:
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return g.NavWindow && g.CurrentWindow->RootWindow == g.NavWindow->RootWindow;
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return g.NavWindow && g.NavWindow->RootWindow == g.CurrentWindow->RootWindow;
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case ImGuiFocusedFlags_RootWindow:
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return g.CurrentWindow->RootWindow == g.NavWindow;
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return g.NavWindow == g.CurrentWindow->RootWindow;
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case ImGuiFocusedFlags_ChildWindows:
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return g.NavWindow && IsWindowChildOf(g.NavWindow, g.CurrentWindow);
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default:
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return g.CurrentWindow == g.NavWindow;
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return g.NavWindow == g.CurrentWindow;
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}
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}
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18
imgui.h
18
imgui.h
@ -463,8 +463,6 @@ namespace ImGui
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsWindowFocused(ImGuiFocusedFlags flags = 0); // is current window focused? or its root/child, depending on flags. see flags for options.
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IMGUI_API bool IsWindowHovered(ImGuiHoveredFlags flags = 0); // is current window hovered (and typically: not blocked by a popup/modal)? see flags for options.
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IMGUI_API bool IsAnyWindowFocused();
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IMGUI_API bool IsAnyWindowHovered(); // is mouse hovering any visible window
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API float GetTime();
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@ -623,6 +621,7 @@ enum ImGuiFocusedFlags_
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{
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ImGuiFocusedFlags_ChildWindows = 1 << 0, // IsWindowFocused(): Return true if any children of the window is focused
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ImGuiFocusedFlags_RootWindow = 1 << 1, // IsWindowFocused(): Test from root window (top most parent of the current hierarchy)
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ImGuiFocusedFlags_AnyWindow = 1 << 2, // IsWindowFocused(): Return true if any window is focused
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ImGuiFocusedFlags_RootAndChildWindows = ImGuiFocusedFlags_RootWindow | ImGuiFocusedFlags_ChildWindows
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};
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@ -632,10 +631,11 @@ enum ImGuiHoveredFlags_
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ImGuiHoveredFlags_Default = 0, // Return true if directly over the item/window, not obstructed by another window, not obstructed by an active popup or modal blocking inputs under them.
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ImGuiHoveredFlags_ChildWindows = 1 << 0, // IsWindowHovered() only: Return true if any children of the window is hovered
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ImGuiHoveredFlags_RootWindow = 1 << 1, // IsWindowHovered() only: Test from root window (top most parent of the current hierarchy)
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 2, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 3, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 4, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 5, // Return true even if the position is overlapped by another window
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ImGuiHoveredFlags_AnyWindow = 1 << 2, // IsWindowHovered() only: Return true if any window is hovered
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ImGuiHoveredFlags_AllowWhenBlockedByPopup = 1 << 3, // Return true even if a popup window is normally blocking access to this item/window
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//ImGuiHoveredFlags_AllowWhenBlockedByModal = 1 << 4, // Return true even if a modal popup window is normally blocking access to this item/window. FIXME-TODO: Unavailable yet.
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ImGuiHoveredFlags_AllowWhenBlockedByActiveItem = 1 << 5, // Return true even if an active item is blocking access to this item/window. Useful for Drag and Drop patterns.
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ImGuiHoveredFlags_AllowWhenOverlapped = 1 << 6, // Return true even if the position is overlapped by another window
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ImGuiHoveredFlags_RectOnly = ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem | ImGuiHoveredFlags_AllowWhenOverlapped,
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ImGuiHoveredFlags_RootAndChildWindows = ImGuiHoveredFlags_RootWindow | ImGuiHoveredFlags_ChildWindows
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};
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@ -988,6 +988,8 @@ struct ImGuiIO
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namespace ImGui
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{
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// OBSOLETED in 1.54 (from Dec 2017)
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static bool IsAnyWindowFocused() { return IsWindowFocused(ImGuiFocusedFlags_AnyWindow); }
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static bool IsAnyWindowHovered() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
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static inline ImVec2 CalcItemRectClosestPoint(const ImVec2& pos, bool on_edge = false, float outward = 0.f) { (void)on_edge; (void)outward; IM_ASSERT(0); return pos; }
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// OBSOLETED in 1.53 (between Oct 2017 and Dec 2017)
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static inline void ShowTestWindow() { return ShowDemoWindow(); }
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@ -996,13 +998,13 @@ namespace ImGui
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static inline void SetNextWindowContentWidth(float w) { SetNextWindowContentSize(ImVec2(w, 0.0f)); }
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// OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
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bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize() instead if you want to set a window size.
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static inline bool IsRootWindowOrAnyChildHovered() { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); } // Use flags directly!
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static inline bool IsRootWindowOrAnyChildHovered() { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
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static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); }
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static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
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// OBSOLETED in 1.51 (between Jun 2017 and Aug 2017)
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static inline bool IsItemHoveredRect() { return IsItemHovered(ImGuiHoveredFlags_RectOnly); }
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static inline bool IsPosHoveringAnyWindow(const ImVec2&) { IM_ASSERT(0); return false; } // This was misleading and partly broken. You probably want to use the ImGui::GetIO().WantCaptureMouse flag instead.
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static inline bool IsMouseHoveringAnyWindow() { return IsAnyWindowHovered(); }
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static inline bool IsMouseHoveringAnyWindow() { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); }
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static inline bool IsMouseHoveringWindow() { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); }
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// OBSOLETED IN 1.49 (between Apr 2016 and May 2016)
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static inline bool CollapsingHeader(const char* label, const char* str_id, bool framed = true, bool default_open = false) { (void)str_id; (void)framed; ImGuiTreeNodeFlags default_open_flags = 1 << 5; return CollapsingHeader(label, (default_open ? default_open_flags : 0)); }
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@ -1871,11 +1871,13 @@ void ImGui::ShowDemoWindow(bool* p_open)
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"IsWindowFocused() = %d\n"
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"IsWindowFocused(_ChildWindows) = %d\n"
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"IsWindowFocused(_ChildWindows|_RootWindow) = %d\n"
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"IsWindowFocused(_RootWindow) = %d\n",
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"IsWindowFocused(_RootWindow) = %d\n"
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"IsWindowFocused(_AnyWindow) = %d\n",
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ImGui::IsWindowFocused(),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiHoveredFlags_RootWindow));
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_ChildWindows | ImGuiFocusedFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_RootWindow),
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ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow));
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// Testing IsWindowHovered() function with its various flags (note that the flags can be combined)
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ImGui::BulletText(
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@ -1884,13 +1886,15 @@ void ImGui::ShowDemoWindow(bool* p_open)
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"IsWindowHovered(_AllowWhenBlockedByActiveItem) = %d\n"
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"IsWindowHovered(_ChildWindows) = %d\n"
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"IsWindowHovered(_ChildWindows|_RootWindow) = %d\n"
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"IsWindowHovered(_RootWindow) = %d\n",
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"IsWindowHovered(_RootWindow) = %d\n"
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"IsWindowHovered(_AnyWindow) = %d\n",
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ImGui::IsWindowHovered(),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_ChildWindows | ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow));
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
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// Testing IsItemHovered() function (because BulletText is an item itself and that would affect the output of IsItemHovered, we pass all lines in a single items to shorten the code)
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ImGui::Button("ITEM");
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