mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 20:48:46 +02:00
Bezier Tweaks, fixed parameter order of 3831d50
This commit is contained in:
25
imgui.cpp
25
imgui.cpp
@ -45,7 +45,8 @@ CODE
|
||||
// [SECTION] FORWARD DECLARATIONS
|
||||
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
|
||||
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Geometry, String, Format, Hash, File functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (File functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (ImText* functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Color functions)
|
||||
@ -1106,12 +1107,12 @@ void ImGuiIO::ClearInputCharacters()
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Geometry, String, Format, Hash, File functions)
|
||||
// [SECTION] MISC HELPERS/UTILITIES (Geometry functions)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
ImVec2 ImBezierClosestPoint(const ImVec2& p, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
|
||||
ImVec2 ImBezierClosestPoint(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, int num_segments)
|
||||
{
|
||||
IM_ASSERT(num_segments > 0);
|
||||
IM_ASSERT(num_segments > 0); // Use ImBezierClosestPointCasteljau()
|
||||
ImVec2 p_last = p1;
|
||||
ImVec2 p_closest;
|
||||
float p_closest_dist2 = FLT_MAX;
|
||||
@ -1132,7 +1133,7 @@ ImVec2 ImBezierClosestPoint(const ImVec2& p, const ImVec2& p1, const ImVec2& p2,
|
||||
}
|
||||
|
||||
// Closely mimics PathBezierToCasteljau() in imgui_draw.cpp
|
||||
static void ClosestPointBezierCasteljau(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
|
||||
static void BezierClosestPointCasteljauStep(const ImVec2& p, ImVec2& p_closest, ImVec2& p_last, float& p_closest_dist2, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
|
||||
{
|
||||
float dx = x4 - x1;
|
||||
float dy = y4 - y1;
|
||||
@ -1160,18 +1161,20 @@ static void ClosestPointBezierCasteljau(const ImVec2& p, ImVec2& p_closest, ImVe
|
||||
float x123 = (x12+x23)*0.5f, y123 = (y12+y23)*0.5f;
|
||||
float x234 = (x23+x34)*0.5f, y234 = (y23+y34)*0.5f;
|
||||
float x1234 = (x123+x234)*0.5f, y1234 = (y123+y234)*0.5f;
|
||||
ClosestPointBezierCasteljau(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
|
||||
ClosestPointBezierCasteljau(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
|
||||
BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
|
||||
BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
|
||||
}
|
||||
}
|
||||
|
||||
ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float tess_tol)
|
||||
// tess_tol is generally the same value you would find in ImGui::GetStyle().CurveTessellationTol
|
||||
// Because those ImXXX functions are lower-level than ImGui:: we cannot access this value automatically.
|
||||
ImVec2 ImBezierClosestPointCasteljau(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& p, float tess_tol)
|
||||
{
|
||||
IM_ASSERT(tess_tol > 0.0f);
|
||||
ImVec2 p_last = p1;
|
||||
ImVec2 p_closest;
|
||||
float p_closest_dist2 = FLT_MAX;
|
||||
ClosestPointBezierCasteljau(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
|
||||
BezierClosestPointCasteljauStep(p, p_closest, p_last, p_closest_dist2, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, tess_tol, 0);
|
||||
return p_closest;
|
||||
}
|
||||
|
||||
@ -1223,6 +1226,10 @@ ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c,
|
||||
return proj_ca;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] MISC HELPERS/UTILITIES (String, Format, Hash functions)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Consider using _stricmp/_strnicmp under Windows or strcasecmp/strncasecmp. We don't actually use either ImStricmp/ImStrnicmp in the codebase any more.
|
||||
int ImStricmp(const char* str1, const char* str2)
|
||||
{
|
||||
|
Reference in New Issue
Block a user