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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui.h # imgui_internal.h
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imgui.h
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imgui.h
@ -1351,7 +1351,7 @@ struct ImGuiIO
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ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
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ImGuiConfigFlags ConfigFlags; // = 0 // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc.
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ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end.
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ImGuiBackendFlags BackendFlags; // = 0 // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end.
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ImVec2 DisplaySize; // <unset> // Main display size, in pixels. Used e.g. to clamp windows positions. This is for the default viewport. Use BeginViewport() for other viewports.
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ImVec2 DisplaySize; // <unset> // Main display size, in pixels. This is for the default viewport. Use BeginViewport() for other viewports.
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float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
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float DeltaTime; // = 1.0f/60.0f // Time elapsed since last frame, in seconds.
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float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
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float IniSavingRate; // = 5.0f // Minimum time between saving positions/sizes to .ini file, in seconds.
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const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
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const char* IniFilename; // = "imgui.ini" // Path to .ini file. Set NULL to disable automatic .ini loading/saving, if e.g. you want to manually load/save from memory.
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