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Fixed InputInt() writing to output when it doesn't need to, which break with large int due to int<>float conversions. Added todo note.
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@ -201,7 +201,8 @@
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- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- main: make IsHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode?
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- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
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- scrollbar: use relative mouse movement when first-clicking inside of scroll grab box.
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- scrollbar: make the grab visible and a minimum size for long scroll regions
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- scrollbar: make the grab visible and a minimum size for long scroll regions
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- input number: optional range min/max
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!- input number: very large int not reliably supported because of int<>float conversions.
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons should increase the step non-linearly
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- input number: holding [-]/[+] buttons should increase the step non-linearly
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- input number: use mouse wheel to step up/down
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- input number: use mouse wheel to step up/down
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
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- layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 horrible layout code. item width should include frame padding, then we can have a generic horizontal layout helper.
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@ -4341,6 +4342,7 @@ bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiIn
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{
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{
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float f = (float)*v;
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float f = (float)*v;
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const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
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const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
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if (value_changed)
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*v = (int)f;
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*v = (int)f;
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return value_changed;
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return value_changed;
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}
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}
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