Nav: Added code to render thin highlight type. (#787)

This commit is contained in:
omar
2017-10-03 13:54:19 -07:00
parent 6ea90af6b7
commit a56b71e866
2 changed files with 29 additions and 12 deletions

View File

@ -51,6 +51,7 @@ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
typedef int ImGuiNavHighlightFlags;
//-------------------------------------------------------------------------
// STB libraries
@ -250,6 +251,13 @@ enum ImGuiDir
ImGuiDir_Down = 3
};
enum ImGuiNavHighlightFlags_
{
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
};
enum ImGuiCorner
{
ImGuiCorner_TopLeft = 1 << 0, // 1
@ -895,7 +903,7 @@ namespace ImGui
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
IMGUI_API void RenderBullet(ImVec2 pos);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.