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Nav: Added code to render thin highlight type. (#787)
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@ -51,6 +51,7 @@ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
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typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
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typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
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typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
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typedef int ImGuiNavHighlightFlags;
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//-------------------------------------------------------------------------
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// STB libraries
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@ -250,6 +251,13 @@ enum ImGuiDir
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ImGuiDir_Down = 3
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};
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enum ImGuiNavHighlightFlags_
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{
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ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
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ImGuiNavHighlightFlags_TypeThin = 1 << 1,
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ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
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};
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enum ImGuiCorner
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{
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ImGuiCorner_TopLeft = 1 << 0, // 1
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@ -895,7 +903,7 @@ namespace ImGui
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IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
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IMGUI_API void RenderBullet(ImVec2 pos);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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