mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 03:47:00 +00:00
Examples: Add Win32/Winapi + OpenGL example. (#3218, #5170 and #6086, #2772, #2600, #2359, #2022, #1553)
Removed mulit-viewpot stuff in this commit on master, will be re-added separately.
This commit is contained in:
parent
a338b78eb9
commit
a566ecc58f
@ -114,7 +114,7 @@ static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Functions
|
// Functions
|
||||||
bool ImGui_ImplWin32_Init(void* hwnd)
|
static bool ImGui_ImplWin32_Init(void* hwnd, bool platformHasOwnDC)
|
||||||
{
|
{
|
||||||
ImGuiIO& io = ImGui::GetIO();
|
ImGuiIO& io = ImGui::GetIO();
|
||||||
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
|
||||||
@ -139,6 +139,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
|
|||||||
|
|
||||||
// Set platform dependent data in viewport
|
// Set platform dependent data in viewport
|
||||||
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
|
ImGui::GetMainViewport()->PlatformHandleRaw = (void*)hwnd;
|
||||||
|
IM_UNUSED(platformHasOwnDC); // Used in 'docking' branch
|
||||||
|
|
||||||
// Dynamically load XInput library
|
// Dynamically load XInput library
|
||||||
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
||||||
@ -164,6 +165,17 @@ bool ImGui_ImplWin32_Init(void* hwnd)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
|
||||||
|
{
|
||||||
|
return ImGui_ImplWin32_Init(hwnd, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
|
||||||
|
{
|
||||||
|
// OpenGL needs CS_OWNDC
|
||||||
|
return ImGui_ImplWin32_Init(hwnd, true);
|
||||||
|
}
|
||||||
|
|
||||||
void ImGui_ImplWin32_Shutdown()
|
void ImGui_ImplWin32_Shutdown()
|
||||||
{
|
{
|
||||||
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
||||||
@ -804,45 +816,3 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
|
|||||||
HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
|
HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
|
||||||
return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
|
return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
|
||||||
}
|
}
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------
|
|
||||||
// Transparency related helpers (optional)
|
|
||||||
//--------------------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
#if defined(_MSC_VER)
|
|
||||||
#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// [experimental]
|
|
||||||
// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
|
|
||||||
// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
|
|
||||||
void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
|
|
||||||
{
|
|
||||||
if (!_IsWindowsVistaOrGreater())
|
|
||||||
return;
|
|
||||||
|
|
||||||
BOOL composition;
|
|
||||||
if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BOOL opaque;
|
|
||||||
DWORD color;
|
|
||||||
if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
|
|
||||||
{
|
|
||||||
HRGN region = ::CreateRectRgn(0, 0, -1, -1);
|
|
||||||
DWM_BLURBEHIND bb = {};
|
|
||||||
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
|
|
||||||
bb.hRgnBlur = region;
|
|
||||||
bb.fEnable = TRUE;
|
|
||||||
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
|
|
||||||
::DeleteObject(region);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
DWM_BLURBEHIND bb = {};
|
|
||||||
bb.dwFlags = DWM_BB_ENABLE;
|
|
||||||
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//---------------------------------------------------------------------------------------------------------
|
|
||||||
|
@ -17,6 +17,7 @@
|
|||||||
#include "imgui.h" // IMGUI_IMPL_API
|
#include "imgui.h" // IMGUI_IMPL_API
|
||||||
|
|
||||||
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd);
|
||||||
|
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd);
|
||||||
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
IMGUI_IMPL_API void ImGui_ImplWin32_Shutdown();
|
||||||
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
|
||||||
|
|
||||||
|
8
examples/example_win32_opengl3/build_win32.bat
Normal file
8
examples/example_win32_opengl3/build_win32.bat
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
|
||||||
|
@set OUT_DIR=Debug
|
||||||
|
@set OUT_EXE=example_win32_opengl3
|
||||||
|
@set INCLUDES=/I..\.. /I..\..\backends
|
||||||
|
@set SOURCES=main.cpp ..\..\backends\imgui_impl_opengl3.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp
|
||||||
|
@set LIBS=opengl32.lib
|
||||||
|
mkdir %OUT_DIR%
|
||||||
|
cl /nologo /Zi /MD %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
|
172
examples/example_win32_opengl3/example_win32_opengl3.vcxproj
Normal file
172
examples/example_win32_opengl3/example_win32_opengl3.vcxproj
Normal file
@ -0,0 +1,172 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{C624E5FF-D4FE-4D35-9164-B8A91864F98E}</ProjectGuid>
|
||||||
|
<RootNamespace>example_win32_opengl2</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level4</WarningLevel>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<AdditionalIncludeDirectories>..\..;..\..\backends;</AdditionalIncludeDirectories>
|
||||||
|
<BufferSecurityCheck>false</BufferSecurityCheck>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>opengl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\imgui.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_demo.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_draw.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_tables.cpp" />
|
||||||
|
<ClCompile Include="..\..\imgui_widgets.cpp" />
|
||||||
|
<ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp" />
|
||||||
|
<ClCompile Include="..\..\backends\imgui_impl_win32.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\imconfig.h" />
|
||||||
|
<ClInclude Include="..\..\imgui.h" />
|
||||||
|
<ClInclude Include="..\..\imgui_internal.h" />
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_opengl3.h" />
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h" />
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_win32.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\..\misc\natvis\imgui.natvis" />
|
||||||
|
<None Include="..\README.txt" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
@ -0,0 +1,64 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="sources">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="imgui">
|
||||||
|
<UniqueIdentifier>{a82cba23-9de0-45c2-b1e3-2eb1666702de}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_demo.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_draw.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_widgets.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\backends\imgui_impl_win32.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\imgui_tables.cpp">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\..\backends\imgui_impl_opengl3.cpp">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\..\imconfig.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\imgui.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\imgui_internal.h">
|
||||||
|
<Filter>imgui</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_win32.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_opengl3.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\backends\imgui_impl_opengl3_loader.h">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\README.txt" />
|
||||||
|
<None Include="..\..\misc\natvis\imgui.natvis">
|
||||||
|
<Filter>sources</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
252
examples/example_win32_opengl3/main.cpp
Normal file
252
examples/example_win32_opengl3/main.cpp
Normal file
@ -0,0 +1,252 @@
|
|||||||
|
// dear imgui: standalone example application for OpenGL3 with Winapi
|
||||||
|
// If you are new to dear imgui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||||
|
|
||||||
|
#include "imgui.h"
|
||||||
|
#include "imgui_impl_opengl3.h"
|
||||||
|
#include "imgui_impl_win32.h"
|
||||||
|
#include <windows.h>
|
||||||
|
#include <GL/GL.h>
|
||||||
|
#include <tchar.h>
|
||||||
|
|
||||||
|
// Data stored per platform window
|
||||||
|
struct RendererData
|
||||||
|
{
|
||||||
|
HDC hDC;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Data
|
||||||
|
HGLRC g_hRC;
|
||||||
|
RendererData g_MainWindow;
|
||||||
|
static int g_Width;
|
||||||
|
static int g_Height;
|
||||||
|
|
||||||
|
// Forward declarations of helper functions
|
||||||
|
static bool CreateDeviceOpenGL3(HWND hWnd, RendererData* data);
|
||||||
|
static void CleanupDeviceOpenGL3(HWND hWnd, RendererData* data);
|
||||||
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
|
// Main code
|
||||||
|
int main(int, char**)
|
||||||
|
{
|
||||||
|
// Create application window
|
||||||
|
//ImGui_ImplWin32_EnableDpiAwareness();
|
||||||
|
WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_OWNDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL };
|
||||||
|
::RegisterClassEx(&wc);
|
||||||
|
HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui Winapi+OpenGL3 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL);
|
||||||
|
|
||||||
|
// Initialize OpenGL3
|
||||||
|
if (!CreateDeviceOpenGL3(hwnd, &g_MainWindow))
|
||||||
|
{
|
||||||
|
CleanupDeviceOpenGL3(hwnd, &g_MainWindow);
|
||||||
|
::DestroyWindow(hwnd);
|
||||||
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
wglMakeCurrent(g_MainWindow.hDC, g_hRC);
|
||||||
|
|
||||||
|
// Show the window
|
||||||
|
::ShowWindow(hwnd, SW_SHOWDEFAULT);
|
||||||
|
::UpdateWindow(hwnd);
|
||||||
|
|
||||||
|
// Setup Dear ImGui context
|
||||||
|
IMGUI_CHECKVERSION();
|
||||||
|
ImGui::CreateContext();
|
||||||
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
||||||
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
||||||
|
|
||||||
|
// Setup Dear ImGui style
|
||||||
|
ImGui::StyleColorsDark();
|
||||||
|
//ImGui::StyleColorsClassic();
|
||||||
|
|
||||||
|
// Setup Platform/Renderer bindings
|
||||||
|
ImGui_ImplWin32_InitForOpenGL(hwnd);
|
||||||
|
ImGui_ImplOpenGL3_Init();
|
||||||
|
|
||||||
|
// Load Fonts
|
||||||
|
// - If no fonts are loaded, dear imgui will use the default font. You can also load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
|
||||||
|
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you need to select the font among multiple.
|
||||||
|
// - If the file cannot be loaded, the function will return NULL. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
|
||||||
|
// - The fonts will be rasterized at a given size (w/ oversampling) and stored into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which ImGui_ImplXXXX_NewFrame below will call.
|
||||||
|
// - Read 'docs/FONTS.md' for more instructions and details.
|
||||||
|
// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
|
||||||
|
//io.Fonts->AddFontDefault();
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
|
||||||
|
//io.Fonts->AddFontFromFileTTF("../../misc/fonts/ProggyTiny.ttf", 10.0f);
|
||||||
|
//ImFont* font = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, NULL, io.Fonts->GetGlyphRangesJapanese());
|
||||||
|
//IM_ASSERT(font != NULL);
|
||||||
|
|
||||||
|
// Our state
|
||||||
|
bool show_demo_window = true;
|
||||||
|
bool show_another_window = false;
|
||||||
|
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
|
||||||
|
|
||||||
|
// Main loop
|
||||||
|
MSG msg;
|
||||||
|
ZeroMemory(&msg, sizeof(msg));
|
||||||
|
while (msg.message != WM_QUIT)
|
||||||
|
{
|
||||||
|
// Poll and handle messages (inputs, window resize, etc.)
|
||||||
|
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||||
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||||
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||||
|
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||||
|
if (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||||
|
{
|
||||||
|
::TranslateMessage(&msg);
|
||||||
|
::DispatchMessage(&msg);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Start the Dear ImGui frame
|
||||||
|
ImGui_ImplOpenGL3_NewFrame();
|
||||||
|
ImGui_ImplWin32_NewFrame();
|
||||||
|
ImGui::NewFrame();
|
||||||
|
|
||||||
|
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
|
||||||
|
if (show_demo_window)
|
||||||
|
ImGui::ShowDemoWindow(&show_demo_window);
|
||||||
|
|
||||||
|
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
|
||||||
|
{
|
||||||
|
static float f = 0.0f;
|
||||||
|
static int counter = 0;
|
||||||
|
|
||||||
|
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
|
||||||
|
|
||||||
|
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
|
||||||
|
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
|
||||||
|
ImGui::Checkbox("Another Window", &show_another_window);
|
||||||
|
|
||||||
|
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||||
|
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||||
|
|
||||||
|
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
|
||||||
|
counter++;
|
||||||
|
ImGui::SameLine();
|
||||||
|
ImGui::Text("counter = %d", counter);
|
||||||
|
|
||||||
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// 3. Show another simple window.
|
||||||
|
if (show_another_window)
|
||||||
|
{
|
||||||
|
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
|
||||||
|
ImGui::Text("Hello from another window!");
|
||||||
|
if (ImGui::Button("Close Me"))
|
||||||
|
show_another_window = false;
|
||||||
|
ImGui::End();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Rendering
|
||||||
|
ImGui::Render();
|
||||||
|
glViewport(0, 0, g_Width, g_Height);
|
||||||
|
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
|
// If you are using this code with non-legacy OpenGL header/contexts (which you should not, prefer using imgui_impl_opengl3.cpp!!),
|
||||||
|
// you may need to backup/reset/restore current shader using the commented lines below.
|
||||||
|
//GLint last_program;
|
||||||
|
//glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
||||||
|
//glUseProgram(0);
|
||||||
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
||||||
|
//glUseProgram(last_program);
|
||||||
|
|
||||||
|
SwapBuffers(g_MainWindow.hDC);
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui_ImplOpenGL3_Shutdown();
|
||||||
|
ImGui_ImplWin32_Shutdown();
|
||||||
|
ImGui::DestroyContext();
|
||||||
|
|
||||||
|
CleanupDeviceOpenGL3(hwnd, &g_MainWindow);
|
||||||
|
wglDeleteContext(g_hRC);
|
||||||
|
::DestroyWindow(hwnd);
|
||||||
|
::UnregisterClass(wc.lpszClassName, wc.hInstance);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool ActivateOpenGL3(HWND hWnd)
|
||||||
|
{
|
||||||
|
HDC hDc = GetDC(hWnd);
|
||||||
|
|
||||||
|
PIXELFORMATDESCRIPTOR pfd = { 0 };
|
||||||
|
|
||||||
|
pfd.nSize = sizeof(pfd);
|
||||||
|
pfd.nVersion = 1;
|
||||||
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||||
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||||
|
pfd.cColorBits = 32;
|
||||||
|
|
||||||
|
int pf = ChoosePixelFormat(hDc, &pfd);
|
||||||
|
if (pf == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SetPixelFormat(hDc, pf, &pfd) == FALSE)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
ReleaseDC(hWnd, hDc);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper functions
|
||||||
|
|
||||||
|
static bool CreateDeviceOpenGL3(HWND hWnd, RendererData* data)
|
||||||
|
{
|
||||||
|
if (!ActivateOpenGL3(hWnd))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
data->hDC = GetDC(hWnd);
|
||||||
|
|
||||||
|
if (!g_hRC)
|
||||||
|
{
|
||||||
|
g_hRC = wglCreateContext(data->hDC);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void CleanupDeviceOpenGL3(HWND hWnd, RendererData* data)
|
||||||
|
{
|
||||||
|
wglMakeCurrent(NULL, NULL);
|
||||||
|
ReleaseDC(hWnd, data->hDC);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Forward declare message handler from imgui_impl_win32.cpp
|
||||||
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||||
|
|
||||||
|
// Win32 message handler
|
||||||
|
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||||
|
{
|
||||||
|
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
switch (msg)
|
||||||
|
{
|
||||||
|
case WM_SIZE:
|
||||||
|
if (wParam != SIZE_MINIMIZED)
|
||||||
|
{
|
||||||
|
g_Width = LOWORD(lParam);
|
||||||
|
g_Height = HIWORD(lParam);
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
case WM_SYSCOMMAND:
|
||||||
|
if ((wParam & 0xfff0) == SC_KEYMENU) // Disable ALT application menu
|
||||||
|
return 0;
|
||||||
|
break;
|
||||||
|
case WM_DESTROY:
|
||||||
|
::PostQuitMessage(0);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
return ::DefWindowProc(hWnd, msg, wParam, lParam);
|
||||||
|
}
|
@ -27,6 +27,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl2_sdlrenderer",
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl2_vulkan", "example_sdl2_vulkan\example_sdl2_vulkan.vcxproj", "{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_sdl2_vulkan", "example_sdl2_vulkan\example_sdl2_vulkan.vcxproj", "{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_opengl3", "example_win32_opengl3\example_win32_opengl3.vcxproj", "{C624E5FF-D4FE-4D35-9164-B8A91864F98E}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|Win32 = Debug|Win32
|
Debug|Win32 = Debug|Win32
|
||||||
@ -131,6 +133,14 @@ Global
|
|||||||
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.Build.0 = Release|Win32
|
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|Win32.Build.0 = Release|Win32
|
||||||
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.ActiveCfg = Release|x64
|
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.ActiveCfg = Release|x64
|
||||||
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.Build.0 = Release|x64
|
{BAE3D0B5-9695-4EB1-AD0F-75890EB4A3B3}.Release|x64.Build.0 = Release|x64
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Debug|Win32.Build.0 = Debug|Win32
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Release|Win32.ActiveCfg = Release|Win32
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Release|Win32.Build.0 = Release|Win32
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{C624E5FF-D4FE-4D35-9164-B8A91864F98E}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
Loading…
Reference in New Issue
Block a user