diff --git a/imgui.cpp b/imgui.cpp index 0837b93d..08d63a8f 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9952,7 +9952,7 @@ static float GetDraggedColumnOffset(int column_index) if ((window->DC.ColumnsFlags & ImGuiColumnsFlags_NoPreserveWidths)) x = ImMin(x, ImGui::GetColumnOffset(column_index+1) - g.Style.ColumnsMinSpacing); - return (float)(int)x; + return x; } float ImGui::GetColumnOffset(int column_index) @@ -9972,7 +9972,7 @@ float ImGui::GetColumnOffset(int column_index) IM_ASSERT(column_index < window->DC.ColumnsData.Size); const float t = window->DC.ColumnsData[column_index].OffsetNorm; const float x_offset = ImLerp(window->DC.ColumnsMinX, window->DC.ColumnsMaxX, t); - return (float)(int)x_offset; + return x_offset; } void ImGui::SetColumnOffset(int column_index, float offset) @@ -9988,7 +9988,7 @@ void ImGui::SetColumnOffset(int column_index, float offset) const float width = preserve_width ? GetColumnWidth(column_index) : 0.0f; if (!(window->DC.ColumnsFlags & ImGuiColumnsFlags_NoForceWithinWindow)) - offset = ImMin((float)(int)offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)); + offset = ImMin(offset, window->DC.ColumnsMaxX - g.Style.ColumnsMinSpacing * (window->DC.ColumnsCount - column_index)); const float offset_norm = PixelsToOffsetNorm(window, offset); const ImGuiID column_id = window->DC.ColumnsSetId + ImGuiID(column_index); diff --git a/imgui.h b/imgui.h index 4fc0a9f9..7c102f7d 100644 --- a/imgui.h +++ b/imgui.h @@ -237,7 +237,7 @@ namespace ImGui IMGUI_API int GetColumnIndex(); // get current column index IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column IMGUI_API void SetColumnWidth(int column_index, float width); // set column width (in pixels). pass -1 to use current column - IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is usually 0.0f and not resizable unless you call this + IMGUI_API float GetColumnOffset(int column_index = -1); // get position of column line (in pixels, from the left side of the contents region). pass -1 to use current column, otherwise 0..GetColumnsCount() inclusive. column 0 is typically 0.0f IMGUI_API void SetColumnOffset(int column_index, float offset_x); // set position of column line (in pixels, from the left side of the contents region). pass -1 to use current column IMGUI_API int GetColumnsCount();