diff --git a/backends/imgui_impl_glfw.cpp b/backends/imgui_impl_glfw.cpp index 3344b7bd..91872ecf 100644 --- a/backends/imgui_impl_glfw.cpp +++ b/backends/imgui_impl_glfw.cpp @@ -567,7 +567,7 @@ static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport) glfwWindowHint(GLFW_VISIBLE, false); glfwWindowHint(GLFW_FOCUSED, false); #if GLFW_HAS_FOCUS_ON_SHOW - glfwWindowHint(GLFW_FOCUS_ON_SHOW, false); + glfwWindowHint(GLFW_FOCUS_ON_SHOW, false); #endif glfwWindowHint(GLFW_DECORATED, (viewport->Flags & ImGuiViewportFlags_NoDecoration) ? false : true); #if GLFW_HAS_WINDOW_TOPMOST diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index e1ef0359..ecab76f2 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -36,6 +36,7 @@ HOW TO UPDATE? ----------------------------------------------------------------------- DOCKING FEATURES +(see https://github.com/ocornut/imgui/wiki/Docking for quick intro) - Added Docking system: [BETA] (#2109, #351) - Added ImGuiConfigFlags_DockingEnable flag to enable Docking. @@ -54,7 +55,8 @@ DOCKING FEATURES - Style: Added ImGuiCol_DockingPreview, ImGuiCol_DockingEmptyBg colors. - Demo: Added "DockSpace" example app showcasing use of explicit dockspace nodes. -MULTI-VIEWPORT FEATURES (was previously 'viewport' branch, merged into 'docking') +MULTI-VIEWPORT FEATURES +(see https://github.com/ocornut/imgui/wiki/Multi-Viewports for quick intro) Breaking Changes: @@ -65,10 +67,6 @@ Breaking Changes: - Likewise io.MousePos and GetMousePos() will use OS coordinates. If you query mouse positions to interact with non-imgui coordinates you will need to offset them. e.g. subtract GetWindowViewport()->Pos. -- Render function: the ImDrawData structure now contains 'DisplayPos' and 'DisplaySize' fields. - To support multi-viewport, you need to use those values when creating your orthographic projection matrix. - Use 'draw_data->DisplaySize' instead of 'io.DisplaySize', and 'draw_data->DisplayPos' instead of (0,0) as the upper-left point. - You need to subtract 'draw_data->DisplayPos' from your scissor rectangles to convert them from global coordinates to frame-buffer coordinates. - IO: Moved IME support functions from io.ImeSetInputScreenPosFn, io.ImeWindowHandle to the PlatformIO api. - IO: Removed io.DisplayVisibleMin, io.DisplayVisibleMax settings (they were marked obsoleted, used to clip within the (0,0)..(DisplaySize) range). @@ -81,26 +79,24 @@ Other changes: - ImGuiPlatformIO::Monitors is a list of platform monitors (input from backend) - ImGuiPlatformIO::Viewports is a list of viewports (output from dear imgui) - Added ImGuiPlatformMonitor to feed OS monitor information in the ImGuiPlatformIO::Monitors. -- Added GetMainViewport(). - Added GetWindowViewport(), SetNextWindowViewport(). - Added GetWindowDpiScale(). - Added GetOverlayDrawList(ImGuiViewport* viewport). The no-parameter version of GetOverlayDrawList() return the overlay for the current window's viewport. -- Added UpdatePlatformWindows(), RenderPlatformWindows(), DestroyPlatformWindows() for usage for application core. +- Added UpdatePlatformWindows(), RenderPlatformWindowsDefault(), DestroyPlatformWindows() for usage in application setup. - Added FindViewportByID(), FindViewportByPlatformHandle() for usage by backends. - Added ImGuiConfigFlags_ViewportsEnable configuration flag and other viewport options. -- Added io.ConfigViewportsNoAutoMerge, io.ConfigViewportsNoTaskBarIcon, io.ConfigViewportsNoDecoration, io.ConfigViewportsNoDefaultParent options. +- Added io.ConfigViewportsNoAutoMerge option. +- Added io.ConfigViewportsNoTaskBarIcon option. +- Added io.ConfigViewportsNoDecoration option. +- Added io.ConfigViewportsNoDefaultParent option. - Added ImGuiBackendFlags_PlatformHasViewports, ImGuiBackendFlags_RendererHasViewports, ImGuiBackendFlags_HasMouseHoveredViewport backend flags. - Added io.MouseHoveredViewport (optional _even_ for multi-viewport support, tied to ImGuiBackendFlags_HasMouseHoveredViewport flag). -- Added ImGuiViewport structure, ImGuiViewportFlags flags. +- Expanded ImGuiViewport structure, ImGuiViewportFlags flags. - Added ImGuiWindowClass and SetNextWindowClass() for passing viewport related hints to the OS/platform back-end. -- Examples: Renderer: OpenGL2, OpenGL3, DirectX11, DirectX12, Vulkan: Added support for multi-viewports. +- Examples: Renderer: OpenGL2, OpenGL3, DirectX9, DirectX10, DirectX11, DirectX12, Vulkan: Added support for multi-viewports. - Examples: Platforms: Win32, GLFW, SDL2: Added support for multi-viewports. Note that Linux/Mac still have inconsistent support for multi-viewports. If you want to help see https://github.com/ocornut/imgui/issues/2117. -- Examples: Win32: Added DPI-related helpers to access DPI features without requiring the latest Windows SDK at compile time, - and without requiring Windows 10 at runtime. -- Examples: Vulkan: Added various optional helpers in imgui_impl_vulkan.h (they are used for multi-viewport support) - to make the examples main.cpp easier to read. ----------------------------------------------------------------------- diff --git a/examples/example_win32_directx10/main.cpp b/examples/example_win32_directx10/main.cpp index 34247b4a..9dfd8faf 100644 --- a/examples/example_win32_directx10/main.cpp +++ b/examples/example_win32_directx10/main.cpp @@ -26,8 +26,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Main code int main(int, char**) { - ImGui_ImplWin32_EnableDpiAwareness(); - // Create application window //ImGui_ImplWin32_EnableDpiAwareness(); WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; diff --git a/examples/example_win32_directx11/main.cpp b/examples/example_win32_directx11/main.cpp index 9b371e60..4450dc36 100644 --- a/examples/example_win32_directx11/main.cpp +++ b/examples/example_win32_directx11/main.cpp @@ -26,8 +26,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Main code int main(int, char**) { - ImGui_ImplWin32_EnableDpiAwareness(); - // Create application window //ImGui_ImplWin32_EnableDpiAwareness(); WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; @@ -59,10 +57,8 @@ int main(int, char**) //io.ConfigViewportsNoDefaultParent = true; //io.ConfigDockingAlwaysTabBar = true; //io.ConfigDockingTransparentPayload = true; -#if 1 - io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP! - io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI -#endif + //io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleFonts; // FIXME-DPI: Experimental. THIS CURRENTLY DOESN'T WORK AS EXPECTED. DON'T USE IN USER APP! + //io.ConfigFlags |= ImGuiConfigFlags_DpiEnableScaleViewports; // FIXME-DPI: Experimental. // Setup Dear ImGui style ImGui::StyleColorsDark(); diff --git a/examples/example_win32_directx9/main.cpp b/examples/example_win32_directx9/main.cpp index 1c1a040c..0ee9c213 100644 --- a/examples/example_win32_directx9/main.cpp +++ b/examples/example_win32_directx9/main.cpp @@ -24,8 +24,6 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Main code int main(int, char**) { - ImGui_ImplWin32_EnableDpiAwareness(); - // Create application window //ImGui_ImplWin32_EnableDpiAwareness(); WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; diff --git a/imgui.h b/imgui.h index e6033f28..f8d6b6f0 100644 --- a/imgui.h +++ b/imgui.h @@ -2981,7 +2981,7 @@ struct ImGuiPlatformIO bool (*Platform_GetWindowFocus)(ImGuiViewport* vp); // . . U . . // bool (*Platform_GetWindowMinimized)(ImGuiViewport* vp); // N . . . . // Get platform window minimized state. When minimized, we generally won't attempt to get/set size and contents will be culled more easily void (*Platform_SetWindowTitle)(ImGuiViewport* vp, const char* str); // . . U . . // Set platform window title (given an UTF-8 string) - void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // . . U . . // (Optional) Setup window transparency + void (*Platform_SetWindowAlpha)(ImGuiViewport* vp, float alpha); // . . U . . // (Optional) Setup global transparency (not per-pixel transparency) void (*Platform_UpdateWindow)(ImGuiViewport* vp); // . . U . . // (Optional) Called by UpdatePlatformWindows(). Optional hook to allow the platform backend from doing general book-keeping every frame. void (*Platform_RenderWindow)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Main rendering (platform side! This is often unused, or just setting a "current" context for OpenGL bindings). 'render_arg' is the value passed to RenderPlatformWindowsDefault(). void (*Platform_SwapBuffers)(ImGuiViewport* vp, void* render_arg); // . . . R . // (Optional) Call Present/SwapBuffers (platform side! This is often unused!). 'render_arg' is the value passed to RenderPlatformWindowsDefault().