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Internals: Begin: update ->Hidden flags only on first begin of the frame. (ignore whitespace to see simple diff)
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@ -5248,6 +5248,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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ImGuiWindowFlags flags = window->Flags;
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ImGuiWindowFlags flags = window->Flags;
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// Ensure that ScrollBar doesn't read last frame's SkipItems
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// Ensure that ScrollBar doesn't read last frame's SkipItems
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IM_ASSERT(window->BeginCount == 0);
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window->SkipItems = false;
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window->SkipItems = false;
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// Draw window + handle manual resize
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// Draw window + handle manual resize
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@ -6029,6 +6030,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->BeginCount++;
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window->BeginCount++;
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g.NextWindowData.ClearFlags();
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g.NextWindowData.ClearFlags();
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// Update visibility
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if (first_begin_of_the_frame)
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{
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if (flags & ImGuiWindowFlags_ChildWindow)
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if (flags & ImGuiWindowFlags_ChildWindow)
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{
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{
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// Child window can be out of sight and have "negative" clip windows.
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// Child window can be out of sight and have "negative" clip windows.
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@ -6058,8 +6062,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0)
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if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0 && window->HiddenFramesCannotSkipItems <= 0)
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skip_items = true;
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skip_items = true;
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window->SkipItems = skip_items;
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window->SkipItems = skip_items;
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}
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return !skip_items;
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return !window->SkipItems;
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}
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}
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void ImGui::End()
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void ImGui::End()
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