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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_win32.cpp
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@ -2285,10 +2285,11 @@ struct ImGuiTableColumn
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ImGuiTableColumnIdx NextEnabledColumn; // Index of next enabled/visible column within Columns[], -1 if last enabled/visible column
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ImGuiTableColumnIdx SortOrder; // Index of this column within sort specs, -1 if not sorting on this column, 0 for single-sort, may be >0 on multi-sort
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ImGuiTableDrawChannelIdx DrawChannelCurrent; // Index within DrawSplitter.Channels[]
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ImGuiTableDrawChannelIdx DrawChannelFrozen;
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen;
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bool IsEnabled; // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling).
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bool IsEnabledNextFrame;
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ImGuiTableDrawChannelIdx DrawChannelFrozen; // Draw channels for frozen rows (often headers)
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ImGuiTableDrawChannelIdx DrawChannelUnfrozen; // Draw channels for unfrozen rows
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bool IsEnabled; // IsUserEnabled && (Flags & ImGuiTableColumnFlags_Disabled) == 0
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bool IsUserEnabled; // Is the column not marked Hidden by the user? (unrelated to being off view, e.g. clipped by scrolling).
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bool IsUserEnabledNextFrame;
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bool IsVisibleX; // Is actually in view (e.g. overlapping the host window clipping rectangle, not scrolled).
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bool IsVisibleY;
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bool IsRequestOutput; // Return value for TableSetColumnIndex() / TableNextColumn(): whether we request user to output contents or not.
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