diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml
index 932c6be2..cbe8291e 100644
--- a/.github/workflows/build.yml
+++ b/.github/workflows/build.yml
@@ -25,15 +25,51 @@ jobs:
(Get-Content $_.FullName) -Replace "10.0.14393.0","10.0.18362.0" | Set-Content -Path $_.FullName
}
- - name: Build x86
- shell: cmd
- run: |
- "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln
+ # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long.
- - name: Build x64
+ - name: Build Win32 example_glfw_opengl2
shell: cmd
- run: |
- "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build Win32 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release'
+
+ - name: Build x64 example_glfw_opengl2
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_glfw_opengl3
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_win32_directx9
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_win32_directx10
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_win32_directx11
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release'
+
+ - name: Build x64 example_win32_directx12
+ shell: cmd
+ run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
Linux:
runs-on: ubuntu-18.04
@@ -47,13 +83,20 @@ jobs:
sudo apt-get update
sudo apt-get install -y libglfw3-dev libsdl2-dev
- - name: Build
- run: |
- make -C examples/example_null
- make -C examples/example_glfw_opengl2
- make -C examples/example_glfw_opengl3
- make -C examples/example_sdl_opengl2
- make -C examples/example_sdl_opengl3
+ - name: Build example_null
+ run: make -C examples/example_null
+
+ - name: Build example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+
+ - name: Build example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+
+ - name: Build example_sdl_opengl2
+ run: make -C examples/example_sdl_opengl2
+
+ - name: Build example_sdl_opengl3
+ run: make -C examples/example_sdl_opengl3
MacOS:
runs-on: macOS-10.14
@@ -67,16 +110,29 @@ jobs:
brew install glfw3
brew install sdl2
- - name: Build
- run: |
- make -C examples/example_null
- make -C examples/example_glfw_opengl2
- make -C examples/example_glfw_opengl3
- make -C examples/example_glfw_metal
- make -C examples/example_sdl_opengl2
- make -C examples/example_sdl_opengl3
- xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
- xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
+ - name: Build example_null
+ run: make -C examples/example_null
+
+ - name: Build example_glfw_opengl2
+ run: make -C examples/example_glfw_opengl2
+
+ - name: Build example_glfw_opengl3
+ run: make -C examples/example_glfw_opengl3
+
+ - name: Build example_glfw_metal
+ run: make -C examples/example_glfw_metal
+
+ - name: Build example_sdl_opengl2
+ run: make -C examples/example_sdl_opengl2
+
+ - name: Build example_sdl_opengl3
+ run: make -C examples/example_sdl_opengl3
+
+ - name: Build example_apple_metal
+ run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos
+
+ - name: Build example_apple_opengl2
+ run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
iOS:
runs-on: macOS-10.14
@@ -85,7 +141,7 @@ jobs:
with:
fetch-depth: 1
- - name: Build
+ - name: Build example_apple_metal
run: |
# Code signing is required, but we disable it because it is irrelevant for CI builds.
xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
@@ -105,7 +161,7 @@ jobs:
emsdk-portable/emsdk install latest
emsdk-portable/emsdk activate latest
- - name: Build
+ - name: Build example_emscripten
run: |
source emsdk-portable/emsdk_env.sh
make -C examples/example_emscripten