diff --git a/.github/workflows/build.yml b/.github/workflows/build.yml index 932c6be2..cbe8291e 100644 --- a/.github/workflows/build.yml +++ b/.github/workflows/build.yml @@ -25,15 +25,51 @@ jobs: (Get-Content $_.FullName) -Replace "10.0.14393.0","10.0.18362.0" | Set-Content -Path $_.FullName } - - name: Build x86 - shell: cmd - run: | - "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=Win32 /p:Configuration=Release examples/imgui_examples.sln + # Not using matrix here because it would inflate job count too much. Check out and setup is done for every job and that makes build times way too long. - - name: Build x64 + - name: Build Win32 example_glfw_opengl2 shell: cmd - run: | - "%MSBUILD_PATH%\MSBuild.exe" /p:Platform=x64 /p:Configuration=Release examples/imgui_examples.sln + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_glfw_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_win32_directx9 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_win32_directx10 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build Win32 example_win32_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=Win32 /p:Configuration=Release' + + - name: Build x64 example_glfw_opengl2 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl2/example_glfw_opengl2.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_glfw_opengl3 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_glfw_opengl3/example_glfw_opengl3.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_win32_directx9 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx9/example_win32_directx9.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_win32_directx10 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx10/example_win32_directx10.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_win32_directx11 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx11/example_win32_directx11.vcxproj /p:Platform=x64 /p:Configuration=Release' + + - name: Build x64 example_win32_directx12 + shell: cmd + run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release' Linux: runs-on: ubuntu-18.04 @@ -47,13 +83,20 @@ jobs: sudo apt-get update sudo apt-get install -y libglfw3-dev libsdl2-dev - - name: Build - run: | - make -C examples/example_null - make -C examples/example_glfw_opengl2 - make -C examples/example_glfw_opengl3 - make -C examples/example_sdl_opengl2 - make -C examples/example_sdl_opengl3 + - name: Build example_null + run: make -C examples/example_null + + - name: Build example_glfw_opengl2 + run: make -C examples/example_glfw_opengl2 + + - name: Build example_glfw_opengl3 + run: make -C examples/example_glfw_opengl3 + + - name: Build example_sdl_opengl2 + run: make -C examples/example_sdl_opengl2 + + - name: Build example_sdl_opengl3 + run: make -C examples/example_sdl_opengl3 MacOS: runs-on: macOS-10.14 @@ -67,16 +110,29 @@ jobs: brew install glfw3 brew install sdl2 - - name: Build - run: | - make -C examples/example_null - make -C examples/example_glfw_opengl2 - make -C examples/example_glfw_opengl3 - make -C examples/example_glfw_metal - make -C examples/example_sdl_opengl2 - make -C examples/example_sdl_opengl3 - xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos - xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 + - name: Build example_null + run: make -C examples/example_null + + - name: Build example_glfw_opengl2 + run: make -C examples/example_glfw_opengl2 + + - name: Build example_glfw_opengl3 + run: make -C examples/example_glfw_opengl3 + + - name: Build example_glfw_metal + run: make -C examples/example_glfw_metal + + - name: Build example_sdl_opengl2 + run: make -C examples/example_sdl_opengl2 + + - name: Build example_sdl_opengl3 + run: make -C examples/example_sdl_opengl3 + + - name: Build example_apple_metal + run: xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_macos + + - name: Build example_apple_opengl2 + run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2 iOS: runs-on: macOS-10.14 @@ -85,7 +141,7 @@ jobs: with: fetch-depth: 1 - - name: Build + - name: Build example_apple_metal run: | # Code signing is required, but we disable it because it is irrelevant for CI builds. xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO @@ -105,7 +161,7 @@ jobs: emsdk-portable/emsdk install latest emsdk-portable/emsdk activate latest - - name: Build + - name: Build example_emscripten run: | source emsdk-portable/emsdk_env.sh make -C examples/example_emscripten