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	Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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		@@ -79,6 +79,7 @@ Other Changes:
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- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
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					- Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects
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  in the WM_SIZE handler. (#2088) [@ice1000]
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					  in the WM_SIZE handler. (#2088) [@ice1000]
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- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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					- Examples: OpenGL3+GLFW: Fixed error condition when using the GLAD loader. (#2157) [@blackball]
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					- Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) [@doug-moen]
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-----------------------------------------------------------------------
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					-----------------------------------------------------------------------
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@@ -73,6 +73,8 @@ int main(int, char**)
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    bool err = glewInit() != GLEW_OK;
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					    bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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					#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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    bool err = gladLoadGL() == 0;
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					    bool err = gladLoadGL() == 0;
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					#else
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					    bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
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#endif
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					#endif
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    if (err)
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					    if (err)
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    {
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					    {
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@@ -65,6 +65,8 @@ int main(int, char**)
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    bool err = glewInit() != GLEW_OK;
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					    bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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					#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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    bool err = gladLoadGL() == 0;
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					    bool err = gladLoadGL() == 0;
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					#else
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					    bool err = false; // If you use IMGUI_IMPL_OPENGL_LOADER_CUSTOM, your loader is likely to requires some form of initialization.
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#endif
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					#endif
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    if (err)
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					    if (err)
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    {
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					    {
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