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Examples: Tweaks.
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@ -176,7 +176,7 @@ void ImGui_ImplDX9_InitFontsTexture()
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g_FontTextureLoaded = true;
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g_FontTextureLoaded = true;
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}
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}
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device, bool install_callbacks)
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device)
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{
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{
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g_pd3dDevice = device;
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g_pd3dDevice = device;
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
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if (!QueryPerformanceFrequency((LARGE_INTEGER *)&g_TicksPerSecond))
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@ -3,7 +3,7 @@
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struct IDirect3DDevice9;
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struct IDirect3DDevice9;
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device, bool install_callbacks);
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
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void ImGui_ImplDX9_InitFontsTexture();
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void ImGui_ImplDX9_InitFontsTexture();
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void ImGui_ImplDX9_Shutdown();
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void ImGui_ImplDX9_Shutdown();
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void ImGui_ImplDX9_NewFrame();
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void ImGui_ImplDX9_NewFrame();
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@ -61,7 +61,7 @@ int main(int argc, char** argv)
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UpdateWindow(hwnd);
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UpdateWindow(hwnd);
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// ImGui
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// ImGui
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ImGui_ImplDX9_Init(hwnd, pd3dDevice, true);
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ImGui_ImplDX9_Init(hwnd, pd3dDevice);
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//ImGuiIO& io = ImGui::GetIO();
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//ImGuiIO& io = ImGui::GetIO();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font1 = io.Fonts->AddFontDefault();
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
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//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
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@ -9,7 +9,8 @@ void ImGui_ImplGlfwGL3_Shutdown();
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void ImGui_ImplGlfwGL3_NewFrame();
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void ImGui_ImplGlfwGL3_NewFrame();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// Provide here if you want to chain callbacks
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// Provided here if you want to chain callbacks.
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// You can also handle inputs yourself and use those as a reference.
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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@ -9,7 +9,8 @@ void ImGui_ImplGlfw_Shutdown();
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void ImGui_ImplGlfw_NewFrame();
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void ImGui_ImplGlfw_NewFrame();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// Provide here if you want to chain callbacks
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// Provided here if you want to chain callbacks.
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// You can also handle inputs yourself and use those as a reference.
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlfw_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void ImGui_ImplGlFw_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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