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BeginChild() fixed missing rounding for child sizes which leaked into layout
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@ -3188,7 +3188,7 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border,
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_ChildWindow;
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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const ImVec2 content_avail = ImGui::GetContentRegionAvail();
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ImVec2 size = size_arg;
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ImVec2 size = ImRound(size_arg);
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if (size.x <= 0.0f)
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if (size.x <= 0.0f)
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{
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{
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if (size.x == 0.0f)
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if (size.x == 0.0f)
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@ -129,6 +129,7 @@ static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t)
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static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
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static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
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static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
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static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
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static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / sqrtf(d); return fail_value; }
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static inline ImVec2 ImRound(ImVec2 v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Types
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// Types
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