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Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++ compiler. (#6272)
Note that this is not BayesBug's exact intended solution, so issues would be my responsibility ;) Amended.
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@ -54,6 +54,8 @@ Other changes:
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- ColorEdit: Fixed shading of S/V triangle in Hue Wheel mode. (#5200, #6254) [@jamesthomasgriffin]
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- Rendering: Using adaptative tesselation for: RadioButton, ColorEdit preview circles,
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Windows Close and Collapse Buttons.
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- Misc: Fixed ImVec2 operator[] violating aliasing rules causing issue with Intel C++
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compiler. (#6272) [@BayesBug]
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- IO: Fixed support for calling io.AddXXXX functions fron inactive context (wrongly
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advertised as supported in 1.89.4). (#6199, #6256, #5856) [@cfillion]
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- Backends: OpenGL3: Fixed GL loader crash when GL_VERSION returns NULL. (#6154, #4445, #3530)
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4
imgui.h
4
imgui.h
@ -255,8 +255,8 @@ struct ImVec2
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float x, y;
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constexpr ImVec2() : x(0.0f), y(0.0f) { }
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constexpr ImVec2(float _x, float _y) : x(_x), y(_y) { }
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float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return (&x)[idx]; } // We very rarely use this [] operator, the assert overhead is fine.
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float& operator[] (size_t idx) { IM_ASSERT(idx == 0 || idx == 1); return ((float*)(char*)this)[idx]; } // We very rarely use this [] operator, so the assert overhead is fine.
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float operator[] (size_t idx) const { IM_ASSERT(idx == 0 || idx == 1); return ((const float*)(const char*)this)[idx]; }
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#ifdef IM_VEC2_CLASS_EXTRA
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IM_VEC2_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec2.
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#endif
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