Merge branch 'master' into viewport

# Conflicts:
#	imgui.cpp
This commit is contained in:
omar
2018-09-06 11:42:11 +02:00
5 changed files with 467 additions and 406 deletions

658
imgui.cpp
View File

@ -22,12 +22,15 @@
Index of this file:
DOCUMENTATION
- MISSION STATEMENT
- END-USER GUIDE
- PROGRAMMER GUIDE (read me!)
- Read first
- How to update to a newer version of Dear ImGui
- Getting started with integrating Dear ImGui in your code/engine
- This is how a simple application may look like (2 variations)
- This is how a simple rendering function may look like
- Using gamepad/keyboard navigation controls
- API BREAKING CHANGES (read me when you update!)
- FREQUENTLY ASKED QUESTIONS (FAQ), TIPS
@ -44,32 +47,36 @@ DOCUMENTATION
- I integrated Dear ImGui in my engine and some elements are clipping or disappearing when I move windows around..
- How can I help?
CODE
- Forward Declarations
- Context and Memory Allocators
- User facing structures (ImGuiStyle, ImGuiIO)
- Helper/Utilities (ImXXX functions, Color functions)
- ImGuiStorage
- ImGuiTextFilter
- ImGuiTextBuffer
- ImGuiListClipper
- Render Helpers
- Main Code (most of the code! lots of stuff, needs tidying up)
- Tooltips
- Popups
- Viewports, Platform Windows
- Navigation
- Columns
- Drag and Drop
- Logging
- Settings
- Platform Dependent Helpers
- Metrics/Debug window
CODE
(search for "[SECTION]" in the code to find them)
// [SECTION] FORWARD DECLARATIONS
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
// [SECTION] MISC HELPER/UTILITIES (ImText* functions)
// [SECTION] MISC HELPER/UTILITIES (Color functions)
// [SECTION] ImGuiStorage
// [SECTION] ImGuiTextFilter
// [SECTION] ImGuiTextBuffer
// [SECTION] ImGuiListClipper
// [SECTION] RENDER HELPERS
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
// [SECTION] TOOLTIPS
// [SECTION] POPUPS
// [SECTION] VIEWPORTS, PLATFORM WINDOWS
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
// [SECTION] COLUMNS
// [SECTION] DRAG AND DROP
// [SECTION] LOGGING/CAPTURING
// [SECTION] SETTINGS
// [SECTION] PLATFORM DEPENDENT HELPERS
// [SECTION] METRICS/DEBUG WINDOW
*/
//-----------------------------------------------------------------------------
// Documentation
// DOCUMENTATION
//-----------------------------------------------------------------------------
/*
@ -895,7 +902,7 @@ static const float NAV_WINDOWING_HIGHLIGHT_DELAY = 0.20f; // Time before the h
static const float NAV_WINDOWING_LIST_APPEAR_DELAY = 0.15f; // Time before the window list starts to appear
//-------------------------------------------------------------------------
// Forward Declarations
// [SECTION] FORWARD DECLARATIONS
//-------------------------------------------------------------------------
static void SetCurrentWindow(ImGuiWindow* window);
@ -954,7 +961,7 @@ static int FindPlatformMonitorForRect(const ImRect& r);
}
//-----------------------------------------------------------------------------
// Context and Memory Allocators
// [SECTION] CONTEXT AND MEMORY ALLOCATORS
//-----------------------------------------------------------------------------
// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
@ -983,7 +990,7 @@ static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
static void* GImAllocatorUserData = NULL;
//-----------------------------------------------------------------------------
// User facing main structures
// [SECTION] MAIN USER FACING STRUCTURES (ImGuiStyle, ImGuiIO)
//-----------------------------------------------------------------------------
ImGuiStyle::ImGuiStyle()
@ -1125,7 +1132,7 @@ void ImGuiIO::AddInputCharactersUTF8(const char* utf8_chars)
}
//-----------------------------------------------------------------------------
// HELPERS/UTILITIES
// [SECTION] MISC HELPER/UTILITIES (Maths, String, Format, Hash, File functions)
//-----------------------------------------------------------------------------
ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p)
@ -1343,8 +1350,66 @@ ImU32 ImHash(const void* data, int data_size, ImU32 seed)
return ~crc;
}
FILE* ImFileOpen(const char* filename, const char* mode)
{
#if defined(_WIN32) && !defined(__CYGWIN__) && !defined(__GNUC__)
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
ImVector<ImWchar> buf;
buf.resize(filename_wsize + mode_wsize);
ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
#else
return fopen(filename, mode);
#endif
}
// Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
{
IM_ASSERT(filename && file_open_mode);
if (out_file_size)
*out_file_size = 0;
FILE* f;
if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
return NULL;
long file_size_signed;
if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET))
{
fclose(f);
return NULL;
}
size_t file_size = (size_t)file_size_signed;
void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
if (file_data == NULL)
{
fclose(f);
return NULL;
}
if (fread(file_data, 1, file_size, f) != file_size)
{
fclose(f);
ImGui::MemFree(file_data);
return NULL;
}
if (padding_bytes > 0)
memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes);
fclose(f);
if (out_file_size)
*out_file_size = file_size;
return file_data;
}
//-----------------------------------------------------------------------------
// HELPERS/UTILITIES (ImText* helpers)
// [SECTION] MISC HELPERS/UTILITIES (ImText* functions)
//-----------------------------------------------------------------------------
// Convert UTF-8 to 32-bits character, process single character input.
@ -1526,66 +1591,9 @@ int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_e
return bytes_count;
}
FILE* ImFileOpen(const char* filename, const char* mode)
{
#if defined(_WIN32) && !defined(__CYGWIN__) && !defined(__GNUC__)
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
ImVector<ImWchar> buf;
buf.resize(filename_wsize + mode_wsize);
ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
#else
return fopen(filename, mode);
#endif
}
// Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size, int padding_bytes)
{
IM_ASSERT(filename && file_open_mode);
if (out_file_size)
*out_file_size = 0;
FILE* f;
if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
return NULL;
long file_size_signed;
if (fseek(f, 0, SEEK_END) || (file_size_signed = ftell(f)) == -1 || fseek(f, 0, SEEK_SET))
{
fclose(f);
return NULL;
}
size_t file_size = (size_t)file_size_signed;
void* file_data = ImGui::MemAlloc(file_size + padding_bytes);
if (file_data == NULL)
{
fclose(f);
return NULL;
}
if (fread(file_data, 1, file_size, f) != file_size)
{
fclose(f);
ImGui::MemFree(file_data);
return NULL;
}
if (padding_bytes > 0)
memset((void*)(((char*)file_data) + file_size), 0, (size_t)padding_bytes);
fclose(f);
if (out_file_size)
*out_file_size = file_size;
return file_data;
}
//-----------------------------------------------------------------------------
// COLOR FUNCTIONS
// [SECTION] MISC HELPER/UTILTIES (Color functions)
// Note: The Convert functions are early design which are not consistent with other API.
//-----------------------------------------------------------------------------
ImVec4 ImGui::ColorConvertU32ToFloat4(ImU32 in)
@ -1692,7 +1700,7 @@ ImU32 ImGui::GetColorU32(ImU32 col)
}
//-----------------------------------------------------------------------------
// ImGuiStorage
// [SECTION] ImGuiStorage
// Helper: Key->value storage
//-----------------------------------------------------------------------------
@ -1841,7 +1849,7 @@ void ImGuiStorage::SetAllInt(int v)
}
//-----------------------------------------------------------------------------
// ImGuiTextFilter
// [SECTION] ImGuiTextFilter
//-----------------------------------------------------------------------------
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
@ -1945,7 +1953,7 @@ bool ImGuiTextFilter::PassFilter(const char* text, const char* text_end) const
}
//-----------------------------------------------------------------------------
// ImGuiTextBuffer
// [SECTION] ImGuiTextBuffer
//-----------------------------------------------------------------------------
// On some platform vsnprintf() takes va_list by reference and modifies it.
@ -1993,7 +2001,8 @@ void ImGuiTextBuffer::appendf(const char* fmt, ...)
}
//-----------------------------------------------------------------------------
// ImGuiListClipper
// [SECTION] ImGuiListClipper
// This is currently not as flexible/powerful as it should be, needs some rework (see TODO)
//-----------------------------------------------------------------------------
static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
@ -2077,8 +2086,8 @@ bool ImGuiListClipper::Step()
}
//-----------------------------------------------------------------------------
// RENDER HELPERS
// Those [Internal] functions are a terrible mess - their signature and behavior will change.
// [SECTION] RENDER HELPERS
// Those (internal) functions are currently quite a legacy mess - their signature and behavior will change.
// Also see imgui_draw.cpp for some more which have been reworked to not rely on ImGui:: state.
//-----------------------------------------------------------------------------
@ -2297,8 +2306,7 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFl
}
//-----------------------------------------------------------------------------
// MAIN CODE
// (this category is still too large and badly ordered, needs some tidying up)
// [SECTION] MAIN CODE (most of the code! lots of stuff, needs tidying up!)
//-----------------------------------------------------------------------------
// ImGuiWindow is mostly a dumb struct. It merely has a constructor and a few helper methods
@ -2759,8 +2767,6 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
return ImMax(wrap_pos_x - pos.x, 1.0f);
}
//-----------------------------------------------------------------------------
void* ImGui::MemAlloc(size_t size)
{
if (ImGuiContext* ctx = GImGui)
@ -6559,7 +6565,7 @@ void ImGui::Unindent(float indent_w)
}
//-----------------------------------------------------------------------------
// TOOLTIPS
// [SECTION] TOOLTIPS
//-----------------------------------------------------------------------------
void ImGui::BeginTooltip()
@ -6628,7 +6634,7 @@ void ImGui::SetTooltip(const char* fmt, ...)
}
//-----------------------------------------------------------------------------
// POPUPS
// [SECTION] POPUPS
//-----------------------------------------------------------------------------
bool ImGui::IsPopupOpen(ImGuiID id)
@ -7011,7 +7017,7 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
}
//-----------------------------------------------------------------------------
// VIEWPORTS / PLATFORM WINDOWS
// [SECTION] VIEWPORTS / PLATFORM WINDOWS
//-----------------------------------------------------------------------------
ImGuiViewport* ImGui::GetMainViewport()
@ -7639,7 +7645,7 @@ void ImGui::DestroyPlatformWindows()
}
//-----------------------------------------------------------------------------
// NAVIGATION
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
//-----------------------------------------------------------------------------
ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy)
@ -8638,7 +8644,8 @@ void ImGui::NavUpdateWindowingList()
}
//-----------------------------------------------------------------------------
// COLUMNS
// [SECTION] COLUMNS
// In the current version, Columns are very weak. Needs to be replaced with a more full-featured system.
//-----------------------------------------------------------------------------
void ImGui::NextColumn()
@ -8960,7 +8967,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
}
//-----------------------------------------------------------------------------
// DRAG AND DROP
// [SECTION] DRAG AND DROP
//-----------------------------------------------------------------------------
void ImGui::ClearDragDrop()
@ -9247,7 +9254,7 @@ void ImGui::EndDragDropTarget()
}
//-----------------------------------------------------------------------------
// LOGGING
// [SECTION] LOGGING/CAPTURING
//-----------------------------------------------------------------------------
// Pass text data straight to log (without being displayed)
@ -9427,7 +9434,7 @@ void ImGui::LogButtons()
}
//-----------------------------------------------------------------------------
// SETTINGS
// [SECTION] SETTINGS
//-----------------------------------------------------------------------------
void ImGui::MarkIniSettingsDirty()
@ -9648,7 +9655,7 @@ static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSetting
}
//-----------------------------------------------------------------------------
// PLATFORM DEPENDENT HELPERS
// [SECTION] PLATFORM DEPENDENT HELPERS
//-----------------------------------------------------------------------------
#if defined(_WIN32) && !defined(_WINDOWS_) && (!defined(IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS) || !defined(IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS))
@ -9735,7 +9742,7 @@ static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
#endif
//-----------------------------------------------------------------------------
// METRICS/DEBUG WINDOW
// [SECTION] METRICS/DEBUG WINDOW
//-----------------------------------------------------------------------------
static void RenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP* viewport, const ImRect& bb)
@ -9794,234 +9801,237 @@ void ImGui::ShowViewportThumbnails()
void ImGui::ShowMetricsWindow(bool* p_open)
{
if (ImGui::Begin("ImGui Metrics", p_open))
if (!ImGui::Begin("ImGui Metrics", p_open))
{
static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false;
ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
ImGui::Text("%d allocations", io.MetricsActiveAllocations);
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
ImGui::Separator();
ImGui::End();
return;
}
struct Funcs
static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false;
ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
ImGui::Text("%d allocations", io.MetricsActiveAllocations);
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
ImGui::Separator();
struct Funcs
{
static void NodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, ImDrawList* draw_list, const char* label)
{
static void NodeDrawList(ImGuiWindow* window, ImGuiViewportP* viewport, ImDrawList* draw_list, const char* label)
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
if (draw_list == ImGui::GetWindowDrawList())
{
bool node_open = ImGui::TreeNode(draw_list, "%s: '%s' %d vtx, %d indices, %d cmds", label, draw_list->_OwnerName ? draw_list->_OwnerName : "", draw_list->VtxBuffer.Size, draw_list->IdxBuffer.Size, draw_list->CmdBuffer.Size);
if (draw_list == ImGui::GetWindowDrawList())
{
ImGui::SameLine();
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
if (node_open) ImGui::TreePop();
return;
}
ImDrawList* overlay_draw_list = viewport ? GetOverlayDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
if (window && overlay_draw_list && ImGui::IsItemHovered())
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
if (!node_open)
return;
int elem_offset = 0;
for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
{
if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
continue;
if (pcmd->UserCallback)
{
ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
continue;
}
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
if (show_draw_cmd_clip_rects && overlay_draw_list && ImGui::IsItemHovered())
{
ImRect clip_rect = pcmd->ClipRect;
ImRect vtxs_rect;
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
}
if (!pcmd_node_open)
continue;
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
while (clipper.Step())
for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
{
char buf[300];
char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
ImVec2 triangles_pos[3];
for (int n = 0; n < 3; n++, vtx_i++)
{
ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
triangles_pos[n] = v.pos;
buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
}
ImGui::Selectable(buf, false);
if (overlay_draw_list && ImGui::IsItemHovered())
{
ImDrawListFlags backup_flags = overlay_draw_list->Flags;
overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
overlay_draw_list->Flags = backup_flags;
}
}
ImGui::TreePop();
}
ImGui::TreePop();
ImGui::SameLine();
ImGui::TextColored(ImColor(255,100,100), "CURRENTLY APPENDING"); // Can't display stats for active draw list! (we don't have the data double-buffered)
if (node_open) ImGui::TreePop();
return;
}
static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
{
if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
return;
for (int i = 0; i < windows.Size; i++)
Funcs::NodeWindow(windows[i], "Window");
ImGui::TreePop();
}
ImDrawList* overlay_draw_list = viewport ? GetOverlayDrawList(viewport) : NULL; // Render additional visuals into the top-most draw list
if (window && overlay_draw_list && ImGui::IsItemHovered())
overlay_draw_list->AddRect(window->Pos, window->Pos + window->Size, IM_COL32(255, 255, 0, 255));
if (!node_open)
return;
static void NodeWindow(ImGuiWindow* window, const char* label)
int elem_offset = 0;
for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++)
{
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
return;
ImGuiWindowFlags flags = window->Flags;
NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
(flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
ImGui::BulletText("Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesRegular, window->HiddenFramesForResize, window->SkipItems);
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
if (!window->NavRectRel[0].IsInverted())
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
else
ImGui::BulletText("NavRectRel[0]: <None>");
ImGui::BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y);
ImGui::BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1);
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
{
for (int n = 0; n < window->ColumnsStorage.Size; n++)
{
const ImGuiColumnsSet* columns = &window->ColumnsStorage[n];
if (ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
{
ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
ImGui::TreePop();
}
}
ImGui::TreePop();
}
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
ImGui::TreePop();
}
static void NodeViewport(ImGuiViewportP* viewport)
{
ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A"))
{
ImGuiWindowFlags flags = viewport->Flags;
ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s", viewport->Flags,
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "");
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
ImGui::TreePop();
}
}
};
// Access private state, we are going to display the draw lists from last frame
ImGuiContext& g = *GImGui;
Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("Viewport", "Viewports (%d)", g.Viewports.Size))
{
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::ShowViewportThumbnails();
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
if (g.PlatformIO.Monitors.Size > 0 && ImGui::TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size))
{
ImGui::TextWrapped("(When viewports are enabled, imgui optionally uses monitor data to position popup/tooltips so they don't straddle monitors.)");
for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
{
const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
ImGui::BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
i, mon.DpiScale * 100.0f,
mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y,
mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y);
}
ImGui::TreePop();
}
for (int i = 0; i < g.Viewports.Size; i++)
Funcs::NodeViewport(g.Viewports[i]);
ImGui::TreePop();
}
if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
{
for (int i = 0; i < g.OpenPopupStack.Size; i++)
{
ImGuiWindow* window = g.OpenPopupStack[i].Window;
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Internal state"))
{
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport->ID);
ImGui::TreePop();
}
if (g.IO.KeyCtrl && show_window_begin_order)
{
for (int n = 0; n < g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];
if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0)
continue;
char buf[32];
ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
float font_size = ImGui::GetFontSize() * 2;
ImDrawList* overlay_draw_list = GetOverlayDrawList(window->Viewport);
overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
if (pcmd->UserCallback)
{
ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData);
continue;
}
ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL;
bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "Draw %4d %s vtx, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", pcmd->ElemCount, draw_list->IdxBuffer.Size > 0 ? "indexed" : "non-indexed", pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w);
if (show_draw_cmd_clip_rects && overlay_draw_list && ImGui::IsItemHovered())
{
ImRect clip_rect = pcmd->ClipRect;
ImRect vtxs_rect;
for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
clip_rect.Floor(); overlay_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,255,0,255));
vtxs_rect.Floor(); overlay_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,0,255,255));
}
if (!pcmd_node_open)
continue;
// Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted.
ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible.
while (clipper.Step())
for (int prim = clipper.DisplayStart, vtx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++)
{
char buf[300];
char *buf_p = buf, *buf_end = buf + IM_ARRAYSIZE(buf);
ImVec2 triangles_pos[3];
for (int n = 0; n < 3; n++, vtx_i++)
{
ImDrawVert& v = draw_list->VtxBuffer[idx_buffer ? idx_buffer[vtx_i] : vtx_i];
triangles_pos[n] = v.pos;
buf_p += ImFormatString(buf_p, (int)(buf_end - buf_p), "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "vtx" : " ", vtx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col);
}
ImGui::Selectable(buf, false);
if (overlay_draw_list && ImGui::IsItemHovered())
{
ImDrawListFlags backup_flags = overlay_draw_list->Flags;
overlay_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles.
overlay_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255,255,0,255), true, 1.0f);
overlay_draw_list->Flags = backup_flags;
}
}
ImGui::TreePop();
}
ImGui::TreePop();
}
static void NodeWindows(ImVector<ImGuiWindow*>& windows, const char* label)
{
if (!ImGui::TreeNode(label, "%s (%d)", label, windows.Size))
return;
for (int i = 0; i < windows.Size; i++)
Funcs::NodeWindow(windows[i], "Window");
ImGui::TreePop();
}
static void NodeWindow(ImGuiWindow* window, const char* label)
{
if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
return;
ImGuiWindowFlags flags = window->Flags;
NodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
ImGui::BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
ImGui::BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",
(flags & ImGuiWindowFlags_NoInputs) ? "NoInputs":"", (flags & ImGuiWindowFlags_AlwaysAutoResize) ? "AlwaysAutoResize" : "");
ImGui::BulletText("Scroll: (%.2f/%.2f,%.2f/%.2f)", window->Scroll.x, GetScrollMaxX(window), window->Scroll.y, GetScrollMaxY(window));
ImGui::BulletText("Active: %d/%d, WriteAccessed: %d, BeginOrderWithinContext: %d", window->Active, window->WasActive, window->WriteAccessed, (window->Active || window->WasActive) ? window->BeginOrderWithinContext : -1);
ImGui::BulletText("Appearing: %d, Hidden: %d (Reg %d Resize %d), SkipItems: %d", window->Appearing, window->Hidden, window->HiddenFramesRegular, window->HiddenFramesForResize, window->SkipItems);
ImGui::BulletText("NavLastIds: 0x%08X,0x%08X, NavLayerActiveMask: %X", window->NavLastIds[0], window->NavLastIds[1], window->DC.NavLayerActiveMask);
ImGui::BulletText("NavLastChildNavWindow: %s", window->NavLastChildNavWindow ? window->NavLastChildNavWindow->Name : "NULL");
if (!window->NavRectRel[0].IsInverted())
ImGui::BulletText("NavRectRel[0]: (%.1f,%.1f)(%.1f,%.1f)", window->NavRectRel[0].Min.x, window->NavRectRel[0].Min.y, window->NavRectRel[0].Max.x, window->NavRectRel[0].Max.y);
else
ImGui::BulletText("NavRectRel[0]: <None>");
ImGui::BulletText("Viewport: %d%s, ViewportId: 0x%08X, ViewportPos: (%.1f,%.1f)", window->Viewport ? window->Viewport->Idx : -1, window->ViewportOwned ? " (Owned)" : "", window->ViewportId, window->ViewportPos.x, window->ViewportPos.y);
ImGui::BulletText("ViewportMonitor: %d", window->Viewport ? window->Viewport->PlatformMonitor : -1);
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
if (window->ParentWindow != NULL) NodeWindow(window->ParentWindow, "ParentWindow");
if (window->DC.ChildWindows.Size > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
if (window->ColumnsStorage.Size > 0 && ImGui::TreeNode("Columns", "Columns sets (%d)", window->ColumnsStorage.Size))
{
for (int n = 0; n < window->ColumnsStorage.Size; n++)
{
const ImGuiColumnsSet* columns = &window->ColumnsStorage[n];
if (ImGui::TreeNode((void*)(uintptr_t)columns->ID, "Columns Id: 0x%08X, Count: %d, Flags: 0x%04X", columns->ID, columns->Count, columns->Flags))
{
ImGui::BulletText("Width: %.1f (MinX: %.1f, MaxX: %.1f)", columns->MaxX - columns->MinX, columns->MinX, columns->MaxX);
for (int column_n = 0; column_n < columns->Columns.Size; column_n++)
ImGui::BulletText("Column %02d: OffsetNorm %.3f (= %.1f px)", column_n, columns->Columns[column_n].OffsetNorm, OffsetNormToPixels(columns, columns->Columns[column_n].OffsetNorm));
ImGui::TreePop();
}
}
ImGui::TreePop();
}
ImGui::BulletText("Storage: %d bytes", window->StateStorage.Data.Size * (int)sizeof(ImGuiStorage::Pair));
ImGui::TreePop();
}
static void NodeViewport(ImGuiViewportP* viewport)
{
ImGui::SetNextTreeNodeOpen(true, ImGuiCond_Once);
if (ImGui::TreeNode((void*)(intptr_t)viewport->ID, "Viewport #%d, ID: 0x%08X, Window: \"%s\"", viewport->Idx, viewport->ID, viewport->Window ? viewport->Window->Name : "N/A"))
{
ImGuiWindowFlags flags = viewport->Flags;
ImGui::BulletText("Pos: (%.0f,%.0f), Size: (%.0f,%.0f), Monitor: %d, DpiScale: %.0f%%", viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y, viewport->PlatformMonitor, viewport->DpiScale * 100.0f);
if (viewport->Idx > 0) { ImGui::SameLine(); if (ImGui::SmallButton("Reset Pos")) { viewport->Pos = ImVec2(200,200); if (viewport->Window) viewport->Window->Pos = ImVec2(200,200); } }
ImGui::BulletText("Flags: 0x%04X =%s%s%s%s%s", viewport->Flags,
(flags & ImGuiViewportFlags_CanHostOtherWindows) ? " CanHostOtherWindows" : "", (flags & ImGuiViewportFlags_NoDecoration) ? " NoDecoration" : "",
(flags & ImGuiViewportFlags_NoFocusOnAppearing) ? " NoFocusOnAppearing" : "", (flags & ImGuiViewportFlags_NoInputs) ? " NoInputs" : "",
(flags & ImGuiViewportFlags_NoRendererClear) ? " NoRendererClear" : "");
for (int layer_i = 0; layer_i < IM_ARRAYSIZE(viewport->DrawDataBuilder.Layers); layer_i++)
for (int draw_list_i = 0; draw_list_i < viewport->DrawDataBuilder.Layers[layer_i].Size; draw_list_i++)
Funcs::NodeDrawList(NULL, viewport, viewport->DrawDataBuilder.Layers[layer_i][draw_list_i], "DrawList");
ImGui::TreePop();
}
}
};
// Access private state, we are going to display the draw lists from last frame
ImGuiContext& g = *GImGui;
Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("Viewport", "Viewports (%d)", g.Viewports.Size))
{
ImGui::Indent(ImGui::GetTreeNodeToLabelSpacing());
ImGui::ShowViewportThumbnails();
ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
if (g.PlatformIO.Monitors.Size > 0 && ImGui::TreeNode("Monitors", "Monitors (%d)", g.PlatformIO.Monitors.Size))
{
ImGui::TextWrapped("(When viewports are enabled, imgui optionally uses monitor data to position popup/tooltips so they don't straddle monitors.)");
for (int i = 0; i < g.PlatformIO.Monitors.Size; i++)
{
const ImGuiPlatformMonitor& mon = g.PlatformIO.Monitors[i];
ImGui::BulletText("Monitor #%d: DPI %.0f%%\n MainMin (%.0f,%.0f), MainMax (%.0f,%.0f), MainSize (%.0f,%.0f)\n WorkMin (%.0f,%.0f), WorkMax (%.0f,%.0f), WorkSize (%.0f,%.0f)",
i, mon.DpiScale * 100.0f,
mon.MainPos.x, mon.MainPos.y, mon.MainPos.x + mon.MainSize.x, mon.MainPos.y + mon.MainSize.y, mon.MainSize.x, mon.MainSize.y,
mon.WorkPos.x, mon.WorkPos.y, mon.WorkPos.x + mon.WorkSize.x, mon.WorkPos.y + mon.WorkSize.y, mon.WorkSize.x, mon.WorkSize.y);
}
ImGui::TreePop();
}
for (int i = 0; i < g.Viewports.Size; i++)
Funcs::NodeViewport(g.Viewports[i]);
ImGui::TreePop();
}
if (ImGui::TreeNode("Popups", "Popups (%d)", g.OpenPopupStack.Size))
{
for (int i = 0; i < g.OpenPopupStack.Size; i++)
{
ImGuiWindow* window = g.OpenPopupStack[i].Window;
ImGui::BulletText("PopupID: %08x, Window: '%s'%s%s", g.OpenPopupStack[i].PopupId, window ? window->Name : "NULL", window && (window->Flags & ImGuiWindowFlags_ChildWindow) ? " ChildWindow" : "", window && (window->Flags & ImGuiWindowFlags_ChildMenu) ? " ChildMenu" : "");
}
ImGui::TreePop();
}
if (ImGui::TreeNode("Internal state"))
{
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
ImGui::Text("HoveredWindow: '%s'", g.HoveredWindow ? g.HoveredWindow->Name : "NULL");
ImGui::Text("HoveredRootWindow: '%s'", g.HoveredRootWindow ? g.HoveredRootWindow->Name : "NULL");
ImGui::Text("HoveredWindowUnderMovingWindow: '%s'", g.HoveredWindowUnderMovingWindow ? g.HoveredWindowUnderMovingWindow->Name : "NULL");
ImGui::Text("HoveredId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d", g.HoveredId, g.HoveredIdPreviousFrame, g.HoveredIdTimer, g.HoveredIdAllowOverlap); // Data is "in-flight" so depending on when the Metrics window is called we may see current frame information or not
ImGui::Text("ActiveId: 0x%08X/0x%08X (%.2f sec), AllowOverlap: %d, Source: %s", g.ActiveId, g.ActiveIdPreviousFrame, g.ActiveIdTimer, g.ActiveIdAllowOverlap, input_source_names[g.ActiveIdSource]);
ImGui::Text("ActiveIdWindow: '%s'", g.ActiveIdWindow ? g.ActiveIdWindow->Name : "NULL");
ImGui::Text("MovingWindow: '%s'", g.MovingWindow ? g.MovingWindow->Name : "NULL");
ImGui::Text("NavWindow: '%s'", g.NavWindow ? g.NavWindow->Name : "NULL");
ImGui::Text("NavId: 0x%08X, NavLayer: %d", g.NavId, g.NavLayer);
ImGui::Text("NavInputSource: %s", input_source_names[g.NavInputSource]);
ImGui::Text("NavActive: %d, NavVisible: %d", g.IO.NavActive, g.IO.NavVisible);
ImGui::Text("NavActivateId: 0x%08X, NavInputId: 0x%08X", g.NavActivateId, g.NavInputId);
ImGui::Text("NavDisableHighlight: %d, NavDisableMouseHover: %d", g.NavDisableHighlight, g.NavDisableMouseHover);
ImGui::Text("NavWindowingTarget: '%s'", g.NavWindowingTarget ? g.NavWindowingTarget->Name : "NULL");
ImGui::Text("DragDrop: %d, SourceId = 0x%08X, Payload \"%s\" (%d bytes)", g.DragDropActive, g.DragDropPayload.SourceId, g.DragDropPayload.DataType, g.DragDropPayload.DataSize);
ImGui::Text("MouseViewport: 0x%08X (UserHovered 0x%08X, LastHovered 0x%08X)", g.MouseViewport->ID, g.IO.MouseHoveredViewport, g.MouseLastHoveredViewport->ID);
ImGui::TreePop();
}
if (g.IO.KeyCtrl && show_window_begin_order)
{
for (int n = 0; n < g.Windows.Size; n++)
{
ImGuiWindow* window = g.Windows[n];
if ((window->Flags & ImGuiWindowFlags_ChildWindow) || !window->WasActive)
continue;
char buf[32];
ImFormatString(buf, IM_ARRAYSIZE(buf), "%d", window->BeginOrderWithinContext);
float font_size = ImGui::GetFontSize() * 2;
ImDrawList* overlay_draw_list = GetOverlayDrawList(window->Viewport);
overlay_draw_list->AddRectFilled(window->Pos, window->Pos + ImVec2(font_size, font_size), IM_COL32(200, 100, 100, 255));
overlay_draw_list->AddText(NULL, font_size, window->Pos, IM_COL32(255, 255, 255, 255), buf);
}
}
ImGui::End();