mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Nav: Comment.
This commit is contained in:
parent
472ba1394c
commit
a221d253f3
@ -583,7 +583,7 @@ struct ImGuiContext
|
|||||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
|
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame
|
||||||
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest)
|
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest)
|
||||||
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
|
ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
|
||||||
ImGuiWindow* NavWindowingTarget;
|
ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
|
||||||
float NavWindowingDisplayAlpha;
|
float NavWindowingDisplayAlpha;
|
||||||
bool NavWindowingToggleLayer;
|
bool NavWindowingToggleLayer;
|
||||||
int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
|
int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
|
||||||
|
Loading…
Reference in New Issue
Block a user