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Added SetNextItemShortcut() wip function. (#456)
Mark widget as hovered. Amend d10641b
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@ -1145,6 +1145,7 @@ enum ImGuiNextItemDataFlags_
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ImGuiNextItemDataFlags_None = 0,
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ImGuiNextItemDataFlags_HasWidth = 1 << 0,
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ImGuiNextItemDataFlags_HasOpen = 1 << 1,
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ImGuiNextItemDataFlags_HasShortcut = 1 << 2,
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};
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struct ImGuiNextItemData
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@ -1154,6 +1155,7 @@ struct ImGuiNextItemData
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// Non-flags members are NOT cleared by ItemAdd() meaning they are still valid during NavProcessItem()
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ImGuiSelectionUserData SelectionUserData; // Set by SetNextItemSelectionUserData() (note that NULL/0 is a valid value, we use -1 == ImGuiSelectionUserData_Invalid to mark invalid values)
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float Width; // Set by SetNextItemWidth()
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ImGuiKeyChord Shortcut; // Set by SetNextItemShortcut()
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bool OpenVal; // Set by SetNextItemOpen()
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ImGuiCond OpenCond : 8;
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@ -1518,6 +1520,7 @@ enum ImGuiActivateFlags_
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ImGuiActivateFlags_PreferTweak = 1 << 1, // Favor activation for tweaking with arrows or gamepad (e.g. for Slider/Drag). Default for Space key and if keyboard is not used.
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ImGuiActivateFlags_TryToPreserveState = 1 << 2, // Request widget to preserve state if it can (e.g. InputText will try to preserve cursor/selection)
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ImGuiActivateFlags_FromTabbing = 1 << 3, // Activation requested by a tabbing request
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ImGuiActivateFlags_FromShortcut = 1 << 4, // Activation requested by an item shortcut via SetNextItemShortcut() function.
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};
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// Early work-in-progress API for ScrollToItem()
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@ -1963,6 +1966,7 @@ struct ImGuiContext
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bool ActiveIdHasBeenPressedBefore; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
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bool ActiveIdHasBeenEditedBefore; // Was the value associated to the widget Edited over the course of the Active state.
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bool ActiveIdHasBeenEditedThisFrame;
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bool ActiveIdFromShortcut;
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int ActiveIdMouseButton : 8;
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ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
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ImGuiWindow* ActiveIdWindow;
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@ -2267,6 +2271,7 @@ struct ImGuiContext
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ActiveIdHasBeenPressedBefore = false;
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ActiveIdHasBeenEditedBefore = false;
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ActiveIdHasBeenEditedThisFrame = false;
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ActiveIdFromShortcut = false;
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ActiveIdClickOffset = ImVec2(-1, -1);
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ActiveIdWindow = NULL;
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ActiveIdSource = ImGuiInputSource_None;
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@ -3225,6 +3230,7 @@ namespace ImGui
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// - IsKeyChordPressed() compares mods + call IsKeyPressed() -> function has no side-effect.
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// - Shortcut() submits a route then if currently can be routed calls IsKeyChordPressed() -> function has (desirable) side-effects.
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IMGUI_API bool IsKeyChordPressed(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags = 0);
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IMGUI_API void SetNextItemShortcut(ImGuiKeyChord key_chord);
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IMGUI_API bool Shortcut(ImGuiKeyChord key_chord, ImGuiID owner_id = 0, ImGuiInputFlags flags = 0);
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IMGUI_API bool SetShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id, ImGuiInputFlags flags = 0); // owner_id needs to be explicit and cannot be 0
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IMGUI_API bool TestShortcutRouting(ImGuiKeyChord key_chord, ImGuiID owner_id);
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