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Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings.
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@ -31,7 +31,7 @@
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//#include <glew.h>
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//#include <glew.h>
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// OpenGL Data
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// OpenGL Data
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static char g_GlslVersion[32] = "#version 150";
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static char g_GlslVersion[32] = "";
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static GLuint g_FontTexture = 0;
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static GLuint g_FontTexture = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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static int g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0;
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@ -9,7 +9,7 @@
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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// The 'glsl_version' initialization parameter defaults to "#version 150" if NULL.
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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// Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure!
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150");
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IMGUI_IMPL_API bool ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data);
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