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	Examples: OpenGL3: Remove misleading or unnecessary "#version 150" strings.
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		| @@ -31,7 +31,7 @@ | |||||||
| //#include <glew.h> | //#include <glew.h> | ||||||
|  |  | ||||||
| // OpenGL Data | // OpenGL Data | ||||||
| static char         g_GlslVersion[32] = "#version 150"; | static char         g_GlslVersion[32] = ""; | ||||||
| static GLuint       g_FontTexture = 0; | static GLuint       g_FontTexture = 0; | ||||||
| static int          g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; | static int          g_ShaderHandle = 0, g_VertHandle = 0, g_FragHandle = 0; | ||||||
| static int          g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; | static int          g_AttribLocationTex = 0, g_AttribLocationProjMtx = 0; | ||||||
|   | |||||||
| @@ -9,7 +9,7 @@ | |||||||
| // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. | // The 'glsl_version' initialization parameter defaults to "#version 150" if NULL. | ||||||
| // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! | // Only override if your GL version doesn't handle this GLSL version. Keep NULL if unsure! | ||||||
|  |  | ||||||
| IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = "#version 150"); | IMGUI_IMPL_API bool     ImGui_ImplOpenGL3_Init(const char* glsl_version = NULL); | ||||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown(); | IMGUI_IMPL_API void     ImGui_ImplOpenGL3_Shutdown(); | ||||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame(); | IMGUI_IMPL_API void     ImGui_ImplOpenGL3_NewFrame(); | ||||||
| IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); | IMGUI_IMPL_API void     ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data); | ||||||
|   | |||||||
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