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Internals: SettingsHandlerWindow_ReadLine uses context parameter.
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@ -9374,21 +9374,22 @@ static void* SettingsHandlerWindow_ReadOpen(ImGuiContext*, ImGuiSettingsHandler*
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return (void*)settings;
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}
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static void SettingsHandlerWindow_ReadLine(ImGuiContext*, ImGuiSettingsHandler*, void* entry, const char* line)
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static void SettingsHandlerWindow_ReadLine(ImGuiContext* ctx, ImGuiSettingsHandler*, void* entry, const char* line)
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{
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ImGuiContext& g = *ctx;
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ImGuiWindowSettings* settings = (ImGuiWindowSettings*)entry;
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float x, y;
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int i;
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if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
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else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
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else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
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}
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* imgui_ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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static void SettingsHandlerWindow_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* buf)
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{
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// Gather data from windows that were active during this session
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// (if a window wasn't opened in this session we preserve its settings)
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ImGuiContext& g = *imgui_ctx;
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ImGuiContext& g = *ctx;
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for (int i = 0; i != g.Windows.Size; i++)
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{
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ImGuiWindow* window = g.Windows[i];
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