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InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal point character. (#6719, #2278)
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@ -50,6 +50,8 @@ Other changes:
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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v_max=INT_MAX (#6675, #6679) [@jbarthelmes]
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- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
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point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
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- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
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of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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@ -3948,6 +3948,9 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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// Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
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ImGuiContext& g = *GImGui;
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const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint;
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if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific))
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if (c == '.' || c == ',')
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c = c_decimal_point;
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// Full-width -> half-width conversion for numeric fields (https://en.wikipedia.org/wiki/Halfwidth_and_Fullwidth_Forms_(Unicode_block)
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// While this is mostly convenient, this has the side-effect for uninformed users accidentally inputting full-width characters that they may
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