Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)

This commit is contained in:
ocornut
2021-12-08 16:34:57 +01:00
parent c80e8b964c
commit a19815dc6b
2 changed files with 4 additions and 5 deletions

View File

@ -90,8 +90,8 @@ Other Changes:
- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling
vkCmdSetScissor() explicitly every frame. (#4644)
- Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. This is an old bug,
but due to the way we created drawlists, it never had any visible side-effect before.
- Backends: OpenGL2, Allegro5, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field.
This is an old bug, but due to the way we created drawlists, it never had any visible side-effect before.
The new code for handling Modal and CTRL+Tab dimming/whitening recently made the bug surface. (#4790)
- Backends: DX12: Fixed DRAW_EMPTY_SCISSOR_RECTANGLE warnings. (#4775)
- Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices,