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@ -1264,7 +1264,7 @@ enum ImGuiInputEventType
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enum ImGuiInputSource
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Mouse, // Note: may be Mouse or TouchScreen or Pen. See io.MouseSource to distinguish them.
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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@ -1273,9 +1273,9 @@ enum ImGuiInputSource
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// FIXME: Structures in the union below need to be declared as anonymous unions appears to be an extension?
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// Using ImVec2() would fail on Clang 'union member 'MousePos' has a non-trivial default constructor'
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventMousePos { float PosX, PosY; ImGuiMouseSource MouseSource; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; ImGuiMouseSource MouseSource; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; ImGuiMouseSource MouseSource; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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@ -1741,6 +1741,7 @@ struct ImGuiContext
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ImGuiIO IO;
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ImVector<ImGuiInputEvent> InputEventsQueue; // Input events which will be tricked/written into IO structure.
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ImVector<ImGuiInputEvent> InputEventsTrail; // Past input events processed in NewFrame(). This is to allow domain-specific application to access e.g mouse/pen trail.
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ImGuiMouseSource InputEventsNextMouseSource;
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ImGuiStyle Style;
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
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@ -2027,6 +2028,7 @@ struct ImGuiContext
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{
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IO.Ctx = this;
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InputTextState.Ctx = this;
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InputEventsNextMouseSource = ImGuiMouseSource_Mouse;
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Initialized = false;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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