Backends: DX12: Fix D3D12 Debug Layer warning if scissor rect is 0 width or 0 height. (#3472, #3462)

In the event where the scissor rect is 0 width or 0 height, don't call Draw, as it generates warnings if the D3D12 Debug Layer is enabled, and nothing would have been drawn anyway.
This commit is contained in:
Pierre-Loup Pagniez
2020-09-15 12:39:55 +02:00
committed by omar
parent a8f409a848
commit a1597cff08
2 changed files with 7 additions and 3 deletions

View File

@ -70,6 +70,7 @@ Other Changes:
own render pass. (#3455, #3459) [@FunMiles]
- Backends: DX12: Clarified that imgui_impl_dx12 can be compiled on 32-bit systems by redefining
the ImTextureID to be 64-bit (e.g. '#define ImTextureID ImU64' in imconfig.h). (#301)
- Backends: DX12: Fix debug layer warning when scissor rect is zero-sized. (#3472, #3462) [@StoneWolf]
- Examples: Vulkan: Reworked buffer resize handling, fix for Linux/X11. (#3390, #2626) [@RoryO]
- Examples: Vulkan: Switch validation layer to use "VK_LAYER_KHRONOS_validation" instead of
"VK_LAYER_LUNARG_standard_validation" which is deprecated (#3459) [@FunMiles]