diff --git a/imgui.cpp b/imgui.cpp index dd3ec4a9..851d93fa 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -4179,7 +4179,7 @@ bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, bool border, // Process navigation-in immediately so NavInit can run on first frame const ImGuiID id = parent_window->GetChildID(child_window); - if (!(flags & ImGuiWindowFlags_NavFlattened) && (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && GImGui->NavActivateId == id) + if (/*!(flags & ImGuiWindowFlags_NavFlattened) &&*/ (child_window->DC.NavLayerActiveFlags != 0 || child_window->DC.NavHasScroll) && GImGui->NavActivateId == id) { FocusWindow(child_window); NavInitWindow(child_window, false); @@ -4220,7 +4220,7 @@ void ImGui::EndChild() ImGuiID id = parent_window->GetChildID(window); ImRect bb(parent_window->DC.CursorPos, parent_window->DC.CursorPos + sz); ItemSize(sz); - if (!(window->Flags & ImGuiWindowFlags_NavFlattened) && (window->DC.NavLayerActiveFlags != 0 || window->DC.NavHasScroll)) + if (/*!(window->Flags & ImGuiWindowFlags_NavFlattened) &&*/ (window->DC.NavLayerActiveFlags != 0 || window->DC.NavHasScroll)) { ItemAdd(bb, &id); RenderNavHighlight(id, bb); @@ -4420,8 +4420,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us if (flags & ImGuiWindowFlags_NoInputs) flags |= ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize; - if (flags & ImGuiWindowFlags_NavFlattened) - IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); + //if (flags & ImGuiWindowFlags_NavFlattened) + // IM_ASSERT(flags & ImGuiWindowFlags_ChildWindow); // Find or create bool window_is_new = false; @@ -4520,8 +4520,8 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us window->RootWindow = g.CurrentWindowStack[root_idx]; window->RootNonPopupWindow = g.CurrentWindowStack[root_non_popup_idx]; // Used to display TitleBgActive color and for selecting which window to use for NavWindowing window->RootNavWindow = window; - while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened) - window->RootNavWindow = window->RootNavWindow->ParentWindow; + //while (window->RootNavWindow->Flags & ImGuiWindowFlags_NavFlattened) + // window->RootNavWindow = window->RootNavWindow->ParentWindow; // When reusing window again multiple times a frame, just append content (don't need to setup again) if (first_begin_of_the_frame) diff --git a/imgui.h b/imgui.h index d3719ad7..3745d5f4 100644 --- a/imgui.h +++ b/imgui.h @@ -511,7 +511,7 @@ enum ImGuiWindowFlags_ ImGuiWindowFlags_AlwaysUseWindowPadding = 1 << 16, // Ensure child windows without border uses style.WindowPadding (ignored by default for non-bordered child windows, because more convenient) ImGuiWindowFlags_NoNavFocus = 1 << 17, // No focusing of this window with gamepad/keyboard navigation ImGuiWindowFlags_NoNavInputs = 1 << 18, // No gamepad/keyboard navigation within the window - ImGuiWindowFlags_NavFlattened = 1 << 19, // Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) + //ImGuiWindowFlags_NavFlattened = 1 << 19, // Allow gamepad/keyboard navigation to cross over parent border to this child (only use on child that have no scrolling!) // [Internal] ImGuiWindowFlags_ChildWindow = 1 << 22, // Don't use! For internal use by BeginChild() ImGuiWindowFlags_ComboBox = 1 << 23, // Don't use! For internal use by ComboBox() diff --git a/imgui_demo.cpp b/imgui_demo.cpp index 07b7dea9..7ec06dac 100644 --- a/imgui_demo.cpp +++ b/imgui_demo.cpp @@ -2443,7 +2443,7 @@ static void ShowExampleAppLayout(bool* p_open) ImGui::Separator(); ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. "); ImGui::EndChild(); - ImGui::BeginChild("buttons", ImVec2(0,0), false, ImGuiWindowFlags_NavFlattened); + ImGui::BeginChild("buttons"); if (ImGui::Button("Revert")) {} ImGui::SameLine(); if (ImGui::Button("Save")) {}