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@ -31,9 +31,6 @@ static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
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// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
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static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
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{
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if (cmd_lists_count == 0)
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return;
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// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
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GLint last_program, last_texture;
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glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
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