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This commit is contained in:
ocornut 2014-09-24 20:39:39 +01:00
parent 618a42acf8
commit a1162ac001
2 changed files with 70 additions and 70 deletions

106
imgui.cpp
View File

@ -109,7 +109,7 @@
- if you want to use a different font than the default: - if you want to use a different font than the default:
- create bitmap font data using BMFont, make sure that BMFont is exporting the .fnt file in Binary mode. - create bitmap font data using BMFont, make sure that BMFont is exporting the .fnt file in Binary mode.
io.Font = new ImBitmapFont(); io.Font = new ImBitmapFont();
io.Font->LoadFromFile("path_to_your_fnt_file.fnt"); io.Font->LoadFromFile("path_to_your_fnt_file.fnt");
- load your texture yourself. texture *MUST* have white pixel at UV coordinate io.FontTexUvForWhite. This is used to draw all solid shapes. - load your texture yourself. texture *MUST* have white pixel at UV coordinate io.FontTexUvForWhite. This is used to draw all solid shapes.
- the extra_fonts/ folder provides examples of using external fonts. - the extra_fonts/ folder provides examples of using external fonts.
@ -119,8 +119,8 @@
when you call Button("OK") the button shows "OK" and also use "OK" as an ID. when you call Button("OK") the button shows "OK" and also use "OK" as an ID.
- ID are uniquely scoped within Windows so no conflict can happen if you have two buttons called "OK" in two different Windows. - ID are uniquely scoped within Windows so no conflict can happen if you have two buttons called "OK" in two different Windows.
within a same Window, use PushID() / PopID() to easily create scopes and avoid ID conflicts. within a same Window, use PushID() / PopID() to easily create scopes and avoid ID conflicts.
so if you have a loop creating "multiple" items, you can use PushID() / PopID() with the index of each item, or their pointer, etc. so if you have a loop creating "multiple" items, you can use PushID() / PopID() with the index of each item, or their pointer, etc.
some functions like TreeNode() implicitly creates a scope for you by calling PushID() some functions like TreeNode() implicitly creates a scope for you by calling PushID()
- when dealing with trees, ID are important because you want to preserve the opened/closed state of tree nodes. - when dealing with trees, ID are important because you want to preserve the opened/closed state of tree nodes.
depending on your use cases you may want to use strings, indices or pointers as ID. experiment and see what makes more sense! depending on your use cases you may want to use strings, indices or pointers as ID. experiment and see what makes more sense!
e.g. When displaying a single object, using a static string as ID will preserve your node open/closed state when the targetted object change e.g. When displaying a single object, using a static string as ID will preserve your node open/closed state when the targetted object change
@ -315,9 +315,9 @@ ImGuiIO::ImGuiIO()
IniFilename = "imgui.ini"; IniFilename = "imgui.ini";
LogFilename = "imgui_log.txt"; LogFilename = "imgui_log.txt";
Font = NULL; Font = NULL;
FontYOffset = 0.0f; FontYOffset = 0.0f;
FontTexUvForWhite = ImVec2(0.0f,0.0f); FontTexUvForWhite = ImVec2(0.0f,0.0f);
FontBaseScale = 1.0f; FontBaseScale = 1.0f;
FontAllowUserScaling = false; FontAllowUserScaling = false;
PixelCenterOffset = 0.0f; PixelCenterOffset = 0.0f;
MousePos = ImVec2(-1,-1); MousePos = ImVec2(-1,-1);
@ -325,12 +325,12 @@ ImGuiIO::ImGuiIO()
MouseDoubleClickTime = 0.30f; MouseDoubleClickTime = 0.30f;
MouseDoubleClickMaxDist = 6.0f; MouseDoubleClickMaxDist = 6.0f;
// Memory management functions, default to posix // Memory management functions, default to posix
MemAllocFn = malloc; MemAllocFn = malloc;
MemReallocFn = realloc; MemReallocFn = realloc;
MemFreeFn = free; MemFreeFn = free;
// Platform dependant default implementations // Platform dependant default implementations
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
} }
@ -655,7 +655,7 @@ struct ImGuiState
bool Initialized; bool Initialized;
ImGuiIO IO; ImGuiIO IO;
ImGuiStyle Style; ImGuiStyle Style;
float FontSize; // == IO.FontBaseScale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y float FontSize; // == IO.FontBaseScale * IO.Font->GetFontSize(). Vertical distance between two lines of text, aka == CalcTextSize(" ").y
float Time; float Time;
int FrameCount; int FrameCount;
@ -688,7 +688,7 @@ struct ImGuiState
// Logging // Logging
bool LogEnabled; bool LogEnabled;
FILE* LogFile; FILE* LogFile;
ImGuiTextBuffer* LogClipboard; // pointer so our GImGui static constructor doesn't call heap allocators. ImGuiTextBuffer* LogClipboard; // pointer so our GImGui static constructor doesn't call heap allocators.
int LogAutoExpandMaxDepth; int LogAutoExpandMaxDepth;
ImGuiState() ImGuiState()
@ -1085,17 +1085,17 @@ namespace ImGui
void* MemAlloc(size_t sz) void* MemAlloc(size_t sz)
{ {
return GImGui.IO.MemAllocFn(sz); return GImGui.IO.MemAllocFn(sz);
} }
void MemFree(void* ptr) void MemFree(void* ptr)
{ {
return GImGui.IO.MemFreeFn(ptr); return GImGui.IO.MemFreeFn(ptr);
} }
void* MemRealloc(void* ptr, size_t sz) void* MemRealloc(void* ptr, size_t sz)
{ {
return GImGui.IO.MemReallocFn(ptr, sz); return GImGui.IO.MemReallocFn(ptr, sz);
} }
static ImGuiIniData* FindWindowSettings(const char* name) static ImGuiIniData* FindWindowSettings(const char* name)
@ -1255,7 +1255,7 @@ void NewFrame()
IM_ASSERT(g.IO.DeltaTime > 0.0f); IM_ASSERT(g.IO.DeltaTime > 0.0f);
IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f); IM_ASSERT(g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f);
IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented IM_ASSERT(g.IO.RenderDrawListsFn != NULL); // Must be implemented
IM_ASSERT(g.IO.FontBaseScale > 0.0f); IM_ASSERT(g.IO.FontBaseScale > 0.0f);
if (!g.Initialized) if (!g.Initialized)
{ {
@ -1274,16 +1274,16 @@ void NewFrame()
g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont)); g.IO.Font = (ImBitmapFont*)ImGui::MemAlloc(sizeof(ImBitmapFont));
new(g.IO.Font) ImBitmapFont(); new(g.IO.Font) ImBitmapFont();
g.IO.Font->LoadFromMemory(fnt_data, fnt_size); g.IO.Font->LoadFromMemory(fnt_data, fnt_size);
g.IO.FontYOffset = +1; g.IO.FontYOffset = +1;
} }
g.Initialized = true; g.Initialized = true;
} }
IM_ASSERT(g.IO.Font && g.IO.Font->IsLoaded()); // Font not loaded IM_ASSERT(g.IO.Font && g.IO.Font->IsLoaded()); // Font not loaded
g.Time += g.IO.DeltaTime; g.Time += g.IO.DeltaTime;
g.FrameCount += 1; g.FrameCount += 1;
g.Tooltip[0] = '\0'; g.Tooltip[0] = '\0';
g.FontSize = g.IO.FontBaseScale * g.IO.Font->GetFontSize(); g.FontSize = g.IO.FontBaseScale * g.IO.Font->GetFontSize();
// Update inputs state // Update inputs state
if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0) if (g.IO.MousePos.x < 0 && g.IO.MousePos.y < 0)
@ -1757,18 +1757,18 @@ bool IsMouseHoveringWindow()
{ {
ImGuiState& g = GImGui; ImGuiState& g = GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
return g.HoveredWindow == window; return g.HoveredWindow == window;
} }
bool IsMouseHoveringAnyWindow() bool IsMouseHoveringAnyWindow()
{ {
ImGuiState& g = GImGui; ImGuiState& g = GImGui;
return g.HoveredWindow != NULL; return g.HoveredWindow != NULL;
} }
bool IsPosHoveringAnyWindow(const ImVec2& pos) bool IsPosHoveringAnyWindow(const ImVec2& pos)
{ {
return ImGui::FindHoveredWindow(pos, false) != NULL; return ImGui::FindHoveredWindow(pos, false) != NULL;
} }
static bool IsKeyPressedMap(ImGuiKey key, bool repeat) static bool IsKeyPressedMap(ImGuiKey key, bool repeat)
@ -1963,7 +1963,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
// Create window the first time, and load settings // Create window the first time, and load settings
if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip)) if (flags & (ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_Tooltip))
{ {
// Tooltip and child windows don't store settings // Tooltip and child windows don't store settings
window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow)); window = (ImGuiWindow*)ImGui::MemAlloc(sizeof(ImGuiWindow));
new(window) ImGuiWindow(name, ImVec2(0,0), size); new(window) ImGuiWindow(name, ImVec2(0,0), size);
} }
@ -2141,7 +2141,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
} }
else if (!(window->Flags & ImGuiWindowFlags_NoResize)) else if (!(window->Flags & ImGuiWindowFlags_NoResize))
{ {
// Draw resize grip // Draw resize grip
const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR()); const ImGuiAabb resize_aabb(window->Aabb().GetBR()-ImVec2(18,18), window->Aabb().GetBR());
const ImGuiID resize_id = window->GetID("#RESIZE"); const ImGuiID resize_id = window->GetID("#RESIZE");
bool hovered, held; bool hovered, held;
@ -2186,7 +2186,7 @@ bool Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWin
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar)) if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBg), g.Style.WindowRounding, 1|2); window->DrawList->AddRectFilled(title_bar_aabb.GetTL(), title_bar_aabb.GetBR(), window->Color(ImGuiCol_TitleBg), g.Style.WindowRounding, 1|2);
// Borders // Borders
if (window->Flags & ImGuiWindowFlags_ShowBorders) if (window->Flags & ImGuiWindowFlags_ShowBorders)
{ {
const float rounding = (window->Flags & ImGuiWindowFlags_ComboBox) ? 0.0f : g.Style.WindowRounding; const float rounding = (window->Flags & ImGuiWindowFlags_ComboBox) ? 0.0f : g.Style.WindowRounding;
@ -2663,7 +2663,7 @@ void TextUnformatted(const char* text, const char* text_end)
if (window->SkipItems) if (window->SkipItems)
return; return;
IM_ASSERT(text != NULL); IM_ASSERT(text != NULL);
const char* text_begin = text; const char* text_begin = text;
if (text_end == NULL) if (text_end == NULL)
text_end = text + strlen(text); text_end = text + strlen(text);
@ -3026,7 +3026,7 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_
label = str_id; label = str_id;
const ImGuiID id = window->GetID(str_id); const ImGuiID id = window->GetID(str_id);
// We only write to the tree storage if the user clicks // We only write to the tree storage if the user clicks
ImGuiStorage* tree = window->DC.StateStorage; ImGuiStorage* tree = window->DC.StateStorage;
bool opened; bool opened;
if (window->DC.OpenNextNode != -1) if (window->DC.OpenNextNode != -1)
@ -3040,7 +3040,7 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_
opened = tree->GetInt(id, default_open) != 0; opened = tree->GetInt(id, default_open) != 0;
} }
// Framed header expand a little outside the default padding // Framed header expand a little outside the default padding
const ImVec2 window_padding = window->WindowPadding(); const ImVec2 window_padding = window->WindowPadding();
const ImVec2 text_size = CalcTextSize(label); const ImVec2 text_size = CalcTextSize(label);
const ImVec2 pos_min = window->DC.CursorPos; const ImVec2 pos_min = window->DC.CursorPos;
@ -3077,14 +3077,14 @@ bool CollapsingHeader(const char* label, const char* str_id, const bool display_
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
if (display_frame) if (display_frame)
{ {
// Framed type // Framed type
RenderFrame(bb.Min, bb.Max, col, true); RenderFrame(bb.Min, bb.Max, col, true);
RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true); RenderCollapseTriangle(bb.Min + style.FramePadding, opened, 1.0f, true);
RenderText(bb.Min + style.FramePadding + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label); RenderText(bb.Min + style.FramePadding + ImVec2(window->FontSize() + style.FramePadding.x*2,0), label);
} }
else else
{ {
// Unframed typed for tree nodes // Unframed typed for tree nodes
if ((held && hovered) || hovered) if ((held && hovered) || hovered)
RenderFrame(bb.Min, bb.Max, col, false); RenderFrame(bb.Min, bb.Max, col, false);
RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, window->FontSize()*0.15f), opened, 0.70f, false); RenderCollapseTriangle(bb.Min + ImVec2(style.FramePadding.x, window->FontSize()*0.15f), opened, 0.70f, false);
@ -3477,7 +3477,7 @@ bool SliderFloat(const char* label, float* v, float v_min, float v_max, const ch
window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab)); window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab));
} }
// Draw value using user-provided display format so user can add prefix/suffix/decorations to the value. // Draw value using user-provided display format so user can add prefix/suffix/decorations to the value.
char value_buf[64]; char value_buf[64];
ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v); ImFormatString(value_buf, IM_ARRAYSIZE(value_buf), display_format, *v);
RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf); RenderText(ImVec2(slider_bb.GetCenter().x-CalcTextSize(value_buf).x*0.5f, frame_bb.Min.y + style.FramePadding.y), value_buf);
@ -3946,14 +3946,14 @@ bool InputFloat(const char* label, float *v, float step, float step_fast, int de
else else
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v); ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
bool value_changed = false; bool value_changed = false;
const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll); const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll);
if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags)) if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags))
{ {
ApplyNumericalTextInput(buf, v); ApplyNumericalTextInput(buf, v);
value_changed = true; value_changed = true;
} }
// Step buttons // Step buttons
if (step > 0.0f) if (step > 0.0f)
{ {
ImGui::PopItemWidth(); ImGui::PopItemWidth();
@ -4054,7 +4054,7 @@ bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlag
bool enter_pressed = false; bool enter_pressed = false;
if (g.ActiveId == id) if (g.ActiveId == id)
{ {
// Edit in progress // Edit in progress
edit_state.BufSize = buf_size < IM_ARRAYSIZE(edit_state.Text) ? buf_size : IM_ARRAYSIZE(edit_state.Text); edit_state.BufSize = buf_size < IM_ARRAYSIZE(edit_state.Text) ? buf_size : IM_ARRAYSIZE(edit_state.Text);
edit_state.Font = window->Font(); edit_state.Font = window->Font();
edit_state.FontSize = window->FontSize(); edit_state.FontSize = window->FontSize();
@ -5272,29 +5272,29 @@ void ImBitmapFont::Clear()
bool ImBitmapFont::LoadFromFile(const char* filename) bool ImBitmapFont::LoadFromFile(const char* filename)
{ {
IM_ASSERT(!IsLoaded()); // Call Clear() IM_ASSERT(!IsLoaded()); // Call Clear()
// Load file // Load file
FILE* f; FILE* f;
if ((f = fopen(filename, "rb")) == NULL) if ((f = fopen(filename, "rb")) == NULL)
return false; return false;
if (fseek(f, 0, SEEK_END)) if (fseek(f, 0, SEEK_END))
{ {
fclose(f); fclose(f);
return false; return false;
} }
const long f_size = ftell(f); const long f_size = ftell(f);
if (f_size == -1) if (f_size == -1)
{ {
fclose(f); fclose(f);
return false; return false;
} }
DataSize = (size_t)f_size; DataSize = (size_t)f_size;
if (fseek(f, 0, SEEK_SET)) if (fseek(f, 0, SEEK_SET))
{ {
fclose(f); fclose(f);
return false; return false;
} }
if ((Data = (unsigned char*)ImGui::MemAlloc(DataSize)) == NULL) if ((Data = (unsigned char*)ImGui::MemAlloc(DataSize)) == NULL)
{ {
fclose(f); fclose(f);
@ -5313,9 +5313,9 @@ bool ImBitmapFont::LoadFromFile(const char* filename)
bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size) bool ImBitmapFont::LoadFromMemory(const void* data, size_t data_size)
{ {
IM_ASSERT(!IsLoaded()); // Call Clear() IM_ASSERT(!IsLoaded()); // Call Clear()
Data = (unsigned char*)data; Data = (unsigned char*)data;
DataSize = data_size; DataSize = data_size;
// Parse data // Parse data
@ -5454,7 +5454,7 @@ void ImBitmapFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& c
// Align to be pixel perfect // Align to be pixel perfect
pos.x = (float)(int)pos.x; pos.x = (float)(int)pos.x;
pos.y = (float)(int)pos.y + GImGui.IO.FontYOffset; pos.y = (float)(int)pos.y + GImGui.IO.FontYOffset;
const ImVec4 clip_rect = clip_rect_ref; const ImVec4 clip_rect = clip_rect_ref;
@ -6088,12 +6088,12 @@ void ShowTestWindow(bool* open)
if (ImGui::CollapsingHeader("Filtering")) if (ImGui::CollapsingHeader("Filtering"))
{ {
static ImGuiTextFilter filter; static ImGuiTextFilter filter;
ImGui::Text("Filter usage:\n" ImGui::Text("Filter usage:\n"
" \"\" display all lines\n" " \"\" display all lines\n"
" \"xxx\" display lines containing \"xxx\"\n" " \"xxx\" display lines containing \"xxx\"\n"
" \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n" " \"xxx,yyy\" display lines containing \"xxx\" or \"yyy\"\n"
" \"-xxx\" hide lines containing \"xxx\""); " \"-xxx\" hide lines containing \"xxx\"");
filter.Draw(); filter.Draw();
const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" }; const char* lines[] = { "aaa1.c", "bbb1.c", "ccc1.c", "aaa2.cpp", "bbb2.cpp", "ccc2.cpp", "abc.h", "hello, world" };
for (size_t i = 0; i < IM_ARRAYSIZE(lines); i++) for (size_t i = 0; i < IM_ARRAYSIZE(lines); i++)
if (filter.PassFilter(lines[i])) if (filter.PassFilter(lines[i]))

30
imgui.h
View File

@ -57,10 +57,10 @@ struct ImVec4
namespace ImGui namespace ImGui
{ {
// Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline. // Proxy functions to access the MemAllocFn/MemFreeFn/MemReallocFn pointers in ImGui::GetIO(). The only reason they exist here is to allow ImVector<> to compile inline.
void* MemAlloc(size_t sz); void* MemAlloc(size_t sz);
void MemFree(void* ptr); void MemFree(void* ptr);
void* MemRealloc(void* ptr, size_t sz); void* MemRealloc(void* ptr, size_t sz);
}; };
// std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug). // std::vector<> like class to avoid dragging dependencies (also: windows implementation of STL with debug enabled is absurdly slow, so let's bypass it so our code runs fast in debug).
@ -180,7 +180,7 @@ namespace ImGui
void SetCursorPos(const ImVec2& pos); // " void SetCursorPos(const ImVec2& pos); // "
void SetCursorPosX(float x); // " void SetCursorPosX(float x); // "
void SetCursorPosY(float y); // " void SetCursorPosY(float y); // "
ImVec2 GetCursorScreenPos(); // cursor position in screen space ImVec2 GetCursorScreenPos(); // cursor position in screen space
void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets. void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets.
float GetTextLineSpacing(); float GetTextLineSpacing();
float GetTextLineHeight(); float GetTextLineHeight();
@ -263,10 +263,10 @@ namespace ImGui
bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry bool IsKeyPressed(int key_index, bool repeat = true); // key_index into the keys_down[512] array, imgui doesn't know the semantic of each entry
bool IsMouseClicked(int button, bool repeat = false); bool IsMouseClicked(int button, bool repeat = false);
bool IsMouseDoubleClicked(int button); bool IsMouseDoubleClicked(int button);
bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window) bool IsMouseHoveringWindow(); // is mouse hovering current window ("window" in API names always refer to current window)
bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window bool IsMouseHoveringAnyWindow(); // is mouse hovering any active imgui window
bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box bool IsMouseHoveringBox(const ImVec2& box_min, const ImVec2& box_max); // is mouse hovering given bounding box
bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window bool IsPosHoveringAnyWindow(const ImVec2& pos); // is given position hovering any active imgui window
ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls ImVec2 GetMousePos(); // shortcut to ImGui::GetIO().MousePos provided by user, to be consistent with other calls
float GetTime(); float GetTime();
int GetFrameCount(); int GetFrameCount();
@ -410,9 +410,9 @@ struct ImGuiIO
float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels. float MouseDoubleClickMaxDist; // = 6.0f // Distance threshold to stay in to validate a double-click, in pixels.
int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array int KeyMap[ImGuiKey_COUNT]; // <unset> // Map of indices into the KeysDown[512] entries array
ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font). ImFont Font; // <auto> // Gets passed to text functions. Typedef ImFont to the type you want (ImBitmapFont* or your own font).
float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis. float FontYOffset; // = 0.0f // Offset font rendering by xx pixels in Y axis.
ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture. ImVec2 FontTexUvForWhite; // = (0.0f,0.0f) // Font texture must have a white pixel at this UV coordinate. Adjust if you are using custom texture.
float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale() float FontBaseScale; // = 1.0f // Base font scale, multiplied by the per-window font scale which you can adjust with SetFontScale()
bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel. bool FontAllowUserScaling; // = false // Set to allow scaling text with CTRL+Wheel.
float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry float PixelCenterOffset; // = 0.0f // Try to set to 0.5f or 0.375f if rendering is blurry
@ -427,11 +427,11 @@ struct ImGuiIO
const char* (*GetClipboardTextFn)(); const char* (*GetClipboardTextFn)();
void (*SetClipboardTextFn)(const char* text, const char* text_end); void (*SetClipboardTextFn)(const char* text, const char* text_end);
// Settings - Memory allocation // Settings - Memory allocation
// Default to posix malloc/realloc/free functions. // Default to posix malloc/realloc/free functions.
void* (*MemAllocFn)(size_t sz); void* (*MemAllocFn)(size_t sz);
void* (*MemReallocFn)(void* ptr, size_t sz); void* (*MemReallocFn)(void* ptr, size_t sz);
void (*MemFreeFn)(void* ptr); void (*MemFreeFn)(void* ptr);
// Input - Fill before calling NewFrame() // Input - Fill before calling NewFrame()
ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.) ImVec2 MousePos; // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
@ -668,7 +668,7 @@ struct ImBitmapFont
void BuildLookupTable(); void BuildLookupTable();
const FntGlyph * FindGlyph(unsigned short c) const; const FntGlyph * FindGlyph(unsigned short c) const;
float GetFontSize() const { return (float)Info->FontSize; } float GetFontSize() const { return (float)Info->FontSize; }
bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; } bool IsLoaded() const { return Info != NULL && Common != NULL && Glyphs != NULL; }
ImVec2 CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const; ImVec2 CalcTextSize(float size, float max_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const;
void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const; void RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, ImDrawVert*& out_vertices) const;