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Improve resizing in dx11 example (#3057)
Make the dx11 example implementation resize the window in a sane way, i.e. not the stretching/scaling the initial render to fit the new window size (current behaviour).
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@ -101,6 +101,15 @@ int main(int, char**)
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done = true;
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_RESIZED)
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{
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g_pd3dDeviceContext->OMSetRenderTargets(0, 0, 0);
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// Release all outstanding references to the swap chain's buffers.
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g_mainRenderTargetView->Release();
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g_pSwapChain->ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget();
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}
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}
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}
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// Start the Dear ImGui frame
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// Start the Dear ImGui frame
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