mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 20:18:47 +02:00
TAB to spaces
This commit is contained in:
@ -69,11 +69,11 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
|
||||
g_pd3dDevice->SetRenderState( D3DRS_SRCBLEND, D3DBLEND_SRCALPHA );
|
||||
g_pd3dDevice->SetRenderState( D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA );
|
||||
g_pd3dDevice->SetRenderState( D3DRS_SCISSORTESTENABLE, true );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1 );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_COLORARG1, D3DTA_DIFFUSE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE );
|
||||
g_pd3dDevice->SetTextureStageState( 0, D3DTSS_ALPHAARG2, D3DTA_DIFFUSE );
|
||||
g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MINFILTER, D3DTEXF_POINT );
|
||||
g_pd3dDevice->SetSamplerState( 0, D3DSAMP_MAGFILTER, D3DTEXF_POINT );
|
||||
|
||||
@ -95,7 +95,7 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
|
||||
{
|
||||
const ImDrawCmd* pcmd = &cmd_list->commands[cmd_i];
|
||||
const RECT r = { (LONG)pcmd->clip_rect.x, (LONG)pcmd->clip_rect.y, (LONG)pcmd->clip_rect.z, (LONG)pcmd->clip_rect.w };
|
||||
g_pd3dDevice->SetTexture( 0, (LPDIRECT3DTEXTURE9)pcmd->texture_id );
|
||||
g_pd3dDevice->SetTexture( 0, (LPDIRECT3DTEXTURE9)pcmd->texture_id );
|
||||
g_pd3dDevice->SetScissorRect(&r);
|
||||
g_pd3dDevice->DrawPrimitive(D3DPT_TRIANGLELIST, vtx_offset, pcmd->vtx_count/3);
|
||||
vtx_offset += pcmd->vtx_count;
|
||||
@ -130,8 +130,8 @@ void CleanupDevice()
|
||||
if (g_pVB) g_pVB->Release();
|
||||
|
||||
// InitDeviceD3D
|
||||
if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Font->TexID)
|
||||
tex->Release();
|
||||
if (LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)ImGui::GetIO().Font->TexID)
|
||||
tex->Release();
|
||||
if (g_pd3dDevice) g_pd3dDevice->Release();
|
||||
if (g_pD3D) g_pD3D->Release();
|
||||
}
|
||||
@ -176,27 +176,27 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
void LoadFontTexture(ImFont* font)
|
||||
{
|
||||
IM_ASSERT(font && font->IsLoaded());
|
||||
IM_ASSERT(font && font->IsLoaded());
|
||||
|
||||
LPDIRECT3DTEXTURE9 pTexture = NULL;
|
||||
if (D3DXCreateTexture(g_pd3dDevice, font->TexWidth, font->TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
return;
|
||||
}
|
||||
LPDIRECT3DTEXTURE9 pTexture = NULL;
|
||||
if (D3DXCreateTexture(g_pd3dDevice, font->TexWidth, font->TexHeight, 1, D3DUSAGE_DYNAMIC, D3DFMT_A8, D3DPOOL_DEFAULT, &pTexture) < 0)
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
return;
|
||||
}
|
||||
|
||||
// Copy pixels
|
||||
D3DLOCKED_RECT tex_locked_rect;
|
||||
if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
return;
|
||||
}
|
||||
for (int y = 0; y < font->TexHeight; y++)
|
||||
memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, font->TexPixels + font->TexWidth * y, font->TexWidth);
|
||||
pTexture->UnlockRect(0);
|
||||
// Copy pixels
|
||||
D3DLOCKED_RECT tex_locked_rect;
|
||||
if (pTexture->LockRect(0, &tex_locked_rect, NULL, 0) != D3D_OK)
|
||||
{
|
||||
IM_ASSERT(0);
|
||||
return;
|
||||
}
|
||||
for (int y = 0; y < font->TexHeight; y++)
|
||||
memcpy((unsigned char *)tex_locked_rect.pBits + tex_locked_rect.Pitch * y, font->TexPixels + font->TexWidth * y, font->TexWidth);
|
||||
pTexture->UnlockRect(0);
|
||||
|
||||
font->TexID = (void *)pTexture;
|
||||
font->TexID = (void *)pTexture;
|
||||
}
|
||||
|
||||
void InitImGui()
|
||||
@ -242,7 +242,7 @@ void InitImGui()
|
||||
io.Font->LoadDefault();
|
||||
//io.Font->LoadFromFileTTF("myfont.ttf", font_size_px, ImFont::GetGlyphRangesDefault());
|
||||
//io.Font->DisplayOffset.y += 0.0f;
|
||||
LoadFontTexture(io.Font);
|
||||
LoadFontTexture(io.Font);
|
||||
}
|
||||
|
||||
INT64 ticks_per_second = 0;
|
||||
@ -328,10 +328,10 @@ int WINAPI wWinMain(HINSTANCE hInst, HINSTANCE, LPWSTR, int)
|
||||
show_test_window ^= ImGui::Button("Test Window");
|
||||
show_another_window ^= ImGui::Button("Another Window");
|
||||
|
||||
static ImFont* font2 = NULL;
|
||||
if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
|
||||
ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
|
||||
//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
|
||||
static ImFont* font2 = NULL;
|
||||
if (!font2) { font2 = new ImFont(); font2->LoadFromFileTTF("../../extra_fonts/ArialUni.ttf", 30.0f); LoadFontTexture(font2); }
|
||||
ImGui::Image(font2->TexID, ImVec2((float)font2->TexWidth, (FLOAT)font2->TexHeight));
|
||||
//ImGui::GetWindowDrawList()->AddText(font2, 30.0f, ImGui::GetCursorScreenPos(), 0xFFFFFFFF, "Another font");
|
||||
|
||||
// Calculate and show frame rate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
|
Reference in New Issue
Block a user