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Assert on modifiers stack size mismatch between Begni()/End() pairs #204
Experimenting with this. It's helpful but not happy with the idea of ImGui asserting on that sort of user error.
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c36172ebef
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18
imgui.cpp
18
imgui.cpp
@ -1013,6 +1013,7 @@ struct ImGuiDrawContext
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ImVector<ImGuiGroupData> GroupStack;
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ImVector<ImGuiGroupData> GroupStack;
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ImGuiColorEditMode ColorEditMode;
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ImGuiColorEditMode ColorEditMode;
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ImGuiStorage* StateStorage;
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ImGuiStorage* StateStorage;
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int StackSizesBackup[5]; // store size of various stacks for asserting
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float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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float ColumnsStartX; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
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float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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float ColumnsOffsetX; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
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@ -1037,6 +1038,7 @@ struct ImGuiDrawContext
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LastItemHoveredAndUsable = LastItemHoveredRect = false;
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LastItemHoveredAndUsable = LastItemHoveredRect = false;
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ColorEditMode = ImGuiColorEditMode_RGB;
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ColorEditMode = ImGuiColorEditMode_RGB;
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StateStorage = NULL;
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StateStorage = NULL;
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memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
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ColumnsStartX = 0.0f;
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ColumnsStartX = 0.0f;
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ColumnsOffsetX = 0.0f;
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ColumnsOffsetX = 0.0f;
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@ -3003,6 +3005,20 @@ void ImGui::EndChildFrame()
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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}
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}
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// Save and compare stack sizes on Begin()/End() to detect usage errors
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static void CheckStacksSize(ImGuiWindow* window, bool write)
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{
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// NOT checking: DC.ItemWidth, DC.AllowKeyboardFocus, DC.TextWrapPos (per window) to allow user to conveniently push once and not pop (they are cleared on Begin)
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ImGuiState& g = *GImGui;
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int* p_backup = &window->DC.StackSizesBackup[0];
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{ int current = (int)window->IDStack.size(); if (write) *p_backup = current; else IM_ASSERT(*p_backup == current); p_backup++; } // User forgot PopID()
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{ int current = (int)window->DC.GroupStack.size(); if (write) *p_backup = current; else IM_ASSERT(*p_backup == current); p_backup++; } // User forgot EndGroup()
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{ int current = (int)g.ColorModifiers.size(); if (write) *p_backup = current; else IM_ASSERT(*p_backup == current); p_backup++; } // User forgot PopStyleColor()
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{ int current = (int)g.StyleModifiers.size(); if (write) *p_backup = current; else IM_ASSERT(*p_backup == current); p_backup++; } // User forgot PopStyleVar()
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{ int current = (int)g.FontStack.size(); if (write) *p_backup = current; else IM_ASSERT(*p_backup == current); p_backup++; } // User forgot PopFont()
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IM_ASSERT(p_backup == window->DC.StackSizesBackup + IM_ARRAYSIZE(window->DC.StackSizesBackup));
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}
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static ImVec2 FindBestWindowPos(const ImVec2& mouse_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner)
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static ImVec2 FindBestWindowPos(const ImVec2& mouse_pos, const ImVec2& size, int* last_dir, const ImRect& r_inner)
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{
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{
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const ImGuiStyle& style = GImGui->Style;
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const ImGuiStyle& style = GImGui->Style;
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@ -3132,6 +3148,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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// Add to stack
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// Add to stack
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindowStack.push_back(window);
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SetCurrentWindow(window);
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SetCurrentWindow(window);
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CheckStacksSize(window, true);
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// Process SetNextWindow***() calls
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false;
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bool window_pos_set_by_api = false;
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@ -3599,6 +3616,7 @@ void ImGui::End()
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// Pop
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// Pop
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// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
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// NB: we don't clear 'window->RootWindow'. The pointer is allowed to live until the next call to Begin().
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CheckStacksSize(window, false);
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g.CurrentWindowStack.pop_back();
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g.CurrentWindowStack.pop_back();
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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}
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}
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