ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)

Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
This commit is contained in:
omar
2019-08-15 19:03:07 +02:00
parent 88bf056a9f
commit 9fce278918
3 changed files with 43 additions and 33 deletions

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@ -34,10 +34,13 @@ HOW TO UPDATE?
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Other Changes:
- ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
Note that some elements won't accurately fade down with the same intensity, and the color wheel
when enabled will have small overlap glitches with (style.Alpha < 1.0).
- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count,
would generally make the debug layer complain (Added in 1.72).
- Backends: Vulkan: Added support for specifying multisample count.
Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values
- Backends: Vulkan: Added support for specifying multisample count.
Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values
to use, default is non-multisampled as before. (#2705, #2706) [@vilya]