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ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
Note that some elements won't accurately fade down with the same intensity, and the color wheel when enabled will have small overlap glitches with (style.Alpha < 1.0).
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@ -34,10 +34,13 @@ HOW TO UPDATE?
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Other Changes:
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- ColorPicker: Made rendering aware of global style alpha of the picker can be faded out. (#2711)
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Note that some elements won't accurately fade down with the same intensity, and the color wheel
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when enabled will have small overlap glitches with (style.Alpha < 1.0).
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- Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count,
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would generally make the debug layer complain (Added in 1.72).
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- Backends: Vulkan: Added support for specifying multisample count.
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Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values
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- Backends: Vulkan: Added support for specifying multisample count.
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Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values
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to use, default is non-multisampled as before. (#2705, #2706) [@vilya]
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