mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-22 20:07:01 +00:00
Demo: Improved Selectable() examples. (#1528)
This commit is contained in:
parent
33f7769d85
commit
9fbecac87e
4
imgui.h
4
imgui.h
@ -376,8 +376,8 @@ namespace ImGui
|
||||
IMGUI_API bool CollapsingHeader(const char* label, bool* p_open, ImGuiTreeNodeFlags flags = 0); // when 'p_open' isn't NULL, display an additional small close button on upper right of the header
|
||||
|
||||
// Widgets: Selectable / Lists
|
||||
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0));
|
||||
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0,0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0,0)); // use if you want to reimplement ListBox() will custom data or interactions. make sure to call ListBoxFooter() afterwards.
|
||||
|
@ -609,24 +609,58 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Selectables"))
|
||||
{
|
||||
// Selectable() has 2 overloads:
|
||||
// - The one taking "bool selected" as a read-only selection information. When Selectable() has been clicked is returns true and you can alter selection state accordingly.
|
||||
// - The one taking "bool* p_selected" as a read-write selection information (convenient in some cases)
|
||||
// The earlier is more flexible, as in real application your selection may be stored in a different manner (in flags within objects, as an external list, etc).
|
||||
if (ImGui::TreeNode("Basic"))
|
||||
{
|
||||
static bool selected[4] = { false, true, false, false };
|
||||
ImGui::Selectable("1. I am selectable", &selected[0]);
|
||||
ImGui::Selectable("2. I am selectable", &selected[1]);
|
||||
static bool selection[5] = { false, true, false, false, false };
|
||||
ImGui::Selectable("1. I am selectable", &selection[0]);
|
||||
ImGui::Selectable("2. I am selectable", &selection[1]);
|
||||
ImGui::Text("3. I am not selectable");
|
||||
ImGui::Selectable("4. I am selectable", &selected[2]);
|
||||
if (ImGui::Selectable("5. I am double clickable", selected[3], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
ImGui::Selectable("4. I am selectable", &selection[3]);
|
||||
if (ImGui::Selectable("5. I am double clickable", selection[4], ImGuiSelectableFlags_AllowDoubleClick))
|
||||
if (ImGui::IsMouseDoubleClicked(0))
|
||||
selected[3] = !selected[3];
|
||||
selection[4] = !selection[4];
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same block"))
|
||||
if (ImGui::TreeNode("Selection State: Single Selection"))
|
||||
{
|
||||
static int selected = -1;
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
char buf[32];
|
||||
sprintf(buf, "Object %d", n);
|
||||
if (ImGui::Selectable(buf, selected == n))
|
||||
selected = n;
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection"))
|
||||
{
|
||||
ShowHelpMarker("Hold CTRL and click to select multiple items.");
|
||||
static bool selection[5] = { false, false, false, false, false };
|
||||
for (int n = 0; n < 5; n++)
|
||||
{
|
||||
char buf[32];
|
||||
sprintf(buf, "Object %d", n);
|
||||
if (ImGui::Selectable(buf, selection[n]))
|
||||
{
|
||||
if (!ImGui::GetIO().KeyCtrl) // Clear selection when CTRL is not held
|
||||
memset(selection, 0, sizeof(selection));
|
||||
selection[n] ^= 1;
|
||||
}
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Rendering more text into the same line"))
|
||||
{
|
||||
// Using the Selectable() override that takes "bool* p_selected" parameter and toggle your booleans automatically.
|
||||
static bool selected[3] = { false, false, false };
|
||||
ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::Selectable("main.c", &selected[0]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::Selectable("Hello.cpp", &selected[1]); ImGui::SameLine(300); ImGui::Text("12,345 bytes");
|
||||
ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::Selectable("Hello.h", &selected[2]); ImGui::SameLine(300); ImGui::Text(" 2,345 bytes");
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("In columns"))
|
||||
|
Loading…
Reference in New Issue
Block a user