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Examples: Comments about invalid mouse pos.
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@ -273,7 +273,7 @@ void ImGui_Marmalade_NewFrame()
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double mouse_x, mouse_y;
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mouse_x = s3ePointerGetX();
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mouse_y = s3ePointerGetY();
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io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x/g_scale.x, (float)mouse_y/g_scale.y); // Mouse position (set to -FLT_MAX,-FLT_MAX if no mouse / on another screen, etc.)
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for (int i = 0; i < 3; i++)
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{
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@ -281,7 +281,7 @@ void ImGui_ImplGlfwGL2_NewFrame()
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{
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double mouse_x, mouse_y;
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
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}
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}
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else
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@ -393,7 +393,7 @@ void ImGui_ImplGlfwGL3_NewFrame()
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{
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double mouse_x, mouse_y;
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Get mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
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}
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}
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else
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@ -276,7 +276,7 @@ void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mx, (float)my);
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else
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io.MousePos = ImVec2(-FLT_MAX,-FLT_MAX);
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@ -387,7 +387,7 @@ void ImGui_ImplSdlGL3_NewFrame(SDL_Window* window)
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int mx, my;
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Uint32 mouseMask = SDL_GetMouseState(&mx, &my);
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if (SDL_GetWindowFlags(window) & SDL_WINDOW_MOUSE_FOCUS)
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io.MousePos = ImVec2((float)mx, (float)my); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mx, (float)my);
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else
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io.MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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@ -811,7 +811,7 @@ void ImGui_ImplGlfwVulkan_NewFrame()
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{
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double mouse_x, mouse_y;
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position in screen coordinates (set to -1,-1 if no mouse / on another screen, etc.)
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y);
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}
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else
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{
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