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Fixed unlikely buffer overrun in InputCharacters (thanks Daniel Collin)
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@ -348,7 +348,7 @@ static size_t ImStrlenW(const ImWchar* str);
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void ImGuiIO::AddInputCharacter(ImWchar c)
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void ImGuiIO::AddInputCharacter(ImWchar c)
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{
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{
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const size_t n = ImStrlenW(InputCharacters);
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const size_t n = ImStrlenW(InputCharacters);
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if (n < sizeof(InputCharacters) / sizeof(InputCharacters[0]))
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if (n + 1 < sizeof(InputCharacters) / sizeof(InputCharacters[0]))
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{
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{
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InputCharacters[n] = c;
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InputCharacters[n] = c;
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InputCharacters[n+1] = 0;
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InputCharacters[n+1] = 0;
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2
imgui.h
2
imgui.h
@ -456,7 +456,7 @@ struct ImGuiIO
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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ImWchar InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Function
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// Function
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void AddInputCharacter(ImWchar); // Helper to add a new character into InputCharacters[]
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void AddInputCharacter(ImWchar); // Helper to add a new character into InputCharacters[]
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