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Merge branch 'master' into navigation
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@ -1358,7 +1358,6 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_Count_][
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{ ImVec2(55,0), ImVec2(17,17), ImVec2( 9, 9) }, // ImGuiMouseCursor_ResizeNWSE
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};
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ImFontAtlas::ImFontAtlas()
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{
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TexID = NULL;
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@ -1367,7 +1366,8 @@ ImFontAtlas::ImFontAtlas()
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TexPixelsAlpha8 = NULL;
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TexPixelsRGBA32 = NULL;
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TexWidth = TexHeight = 0;
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TexUvWhitePixel = ImVec2(0, 0);
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TexUvScale = ImVec2(0.0f, 0.0f);
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TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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for (int n = 0; n < IM_ARRAYSIZE(CustomRectIds); n++)
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CustomRectIds[n] = -1;
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}
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@ -1611,8 +1611,27 @@ void ImFontAtlas::CalcCustomRectUV(const CustomRect* rect, ImVec2* out_uv_min, I
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{
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IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
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IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
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*out_uv_min = ImVec2((float)rect->X / TexWidth, (float)rect->Y / TexHeight);
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*out_uv_max = ImVec2((float)(rect->X + rect->Width) / TexWidth, (float)(rect->Y + rect->Height) / TexHeight);
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*out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
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*out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
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}
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bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
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{
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if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_Count_)
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return false;
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ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
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IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
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ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r.X, (float)r.Y);
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ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
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*out_size = size;
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*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
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out_uv_border[0] = (pos) * TexUvScale;
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out_uv_border[1] = (pos + size) * TexUvScale;
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pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
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out_uv_fill[0] = (pos) * TexUvScale;
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out_uv_fill[1] = (pos + size) * TexUvScale;
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return true;
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}
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bool ImFontAtlas::Build()
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@ -1645,7 +1664,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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atlas->TexID = NULL;
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atlas->TexWidth = atlas->TexHeight = 0;
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atlas->TexUvWhitePixel = ImVec2(0, 0);
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atlas->TexUvScale = ImVec2(0.0f, 0.0f);
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atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
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atlas->ClearTexData();
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// Count glyphs/ranges
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@ -1754,6 +1774,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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// Create texture
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atlas->TexHeight = ImUpperPowerOfTwo(atlas->TexHeight);
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atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
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atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
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memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
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spc.pixels = atlas->TexPixelsAlpha8;
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@ -1895,24 +1916,7 @@ static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
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atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
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atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
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}
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const ImVec2 tex_uv_scale(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
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atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * tex_uv_scale.x, (r.Y + 0.5f) * tex_uv_scale.y);
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// Setup mouse cursors
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for (int type = 0; type < ImGuiMouseCursor_Count_; type++)
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{
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ImGuiMouseCursorData& cursor_data = GImGui->MouseCursorData[type];
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ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][0] + ImVec2((float)r.X, (float)r.Y);
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const ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][1];
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cursor_data.Type = type;
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cursor_data.Size = size;
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cursor_data.HotOffset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[type][2];
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cursor_data.TexUvMin[0] = (pos) * tex_uv_scale;
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cursor_data.TexUvMax[0] = (pos + size) * tex_uv_scale;
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pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
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cursor_data.TexUvMin[1] = (pos) * tex_uv_scale;
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cursor_data.TexUvMax[1] = (pos + size) * tex_uv_scale;
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}
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atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
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}
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void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
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