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Examples: SDL/OpenGL: Tabs to spaces
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@ -10,24 +10,24 @@
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int main(int, char**)
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{
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// Setup SDL
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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}
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// Setup window
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL3 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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gl3wInit();
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// Setup ImGui binding
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@ -48,7 +48,7 @@ int main(int, char**)
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ImVec4 clear_color = ImColor(114, 144, 154);
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// Main loop
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bool done = false;
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bool done = false;
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while (!done)
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{
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SDL_Event event;
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@ -99,8 +99,8 @@ int main(int, char**)
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// Cleanup
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ImGui_ImplSdlGL3_Shutdown();
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SDL_GL_DeleteContext(glcontext);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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