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Demo: added horizontal scrolling example + enabled in console, log and child examples (#246)
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@ -701,7 +701,7 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::PushItemWidth(100);
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goto_line |= ImGui::InputInt("##Line", &line, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
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ImGui::PopItemWidth();
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ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowWidth() * 0.5f,300));
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ImGui::BeginChild("Sub1", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f,300), false, ImGuiWindowFlags_HorizontalScrollbar);
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for (int i = 0; i < 100; i++)
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{
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ImGui::Text("%04d: scrollable region", i);
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@ -943,6 +943,34 @@ void ImGui::ShowTestWindow(bool* opened)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Horizontal Scrolling"))
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{
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ImGui::Bullet(); ImGui::TextWrapped("Horizontal scrolling for a window has to be enabled explicitly via the ImGuiWindowFlags_HorizontalScrollbar flag.");
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ImGui::Bullet(); ImGui::TextWrapped("You most probably want to explicitly specify content width by calling SetNextWindowContentWidth() before Begin().");
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ImGui::BeginChild("scrolling", ImVec2(0, 160), true, ImGuiWindowFlags_HorizontalScrollbar);
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for (int line = 0; line < 7; line++)
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{
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// Display random stuff
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int num_buttons = 10 + ((line & 1) ? line * 9 : line * 3);
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for (int n = 0; n < num_buttons; n++)
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{
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if (n > 0) ImGui::SameLine();
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ImGui::PushID(n + line * 1000);
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char num_buf[16];
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const char* label = (!(n%15)) ? "FizzBuzz" : (!(n%3)) ? "Fizz" : (!(n%5)) ? "Buzz" : itoa(n, num_buf, 10);
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float hue = n*0.05f;
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ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(hue, 0.6f, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(hue, 0.7f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(hue, 0.8f, 0.8f));
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ImGui::Button(label, ImVec2(40.0f + sinf((float)(line + n)) * 20.0f, 15.0f));
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ImGui::PopStyleColor(3);
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ImGui::PopID();
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}
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}
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ImGui::EndChild();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Clipping"))
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{
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static ImVec2 size(100, 100), offset(50, 20);
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@ -1762,7 +1790,7 @@ struct ExampleAppConsole
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// Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end());
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// NB- if you have thousands of entries this approach may be too inefficient. You can seek and display only the lines that are visible - CalcListClipping() is a helper to compute this information.
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// If your items are of variable size you may want to implement code similar to what CalcListClipping() does. Or split your data into fixed height items to allow random-seeking into your list.
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing()));
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ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing()), false, ImGuiWindowFlags_HorizontalScrollbar);
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if (ImGui::BeginPopupContextWindow())
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{
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if (ImGui::Selectable("Clear")) ClearLog();
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@ -1994,7 +2022,7 @@ struct ExampleAppLog
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ImGui::SameLine();
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Filter.Draw("Filter", -100.0f);
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ImGui::Separator();
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ImGui::BeginChild("scrolling");
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ImGui::BeginChild("scrolling", ImVec2(0,0), false, ImGuiWindowFlags_HorizontalScrollbar);
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if (copy) ImGui::LogToClipboard();
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if (Filter.IsActive())
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