From 9def2b04d7188cc6e95128c2bcabe2756ce7b395 Mon Sep 17 00:00:00 2001 From: ocornut Date: Thu, 27 Jan 2022 17:18:29 +0100 Subject: [PATCH] IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858) --- imgui.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/imgui.cpp b/imgui.cpp index fd1a10f7..e64d973b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1280,6 +1280,19 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value) if (ImGui::IsGamepadKey(key)) BackendUsingLegacyNavInputArray = false; + // Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed) + ImGuiKeyData* key_data = ImGui::GetKeyData(key); + if (key_data->Down == down && key_data->AnalogValue == analog_value) + { + bool found = false; + for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--) + if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key) + found = true; + if (!found) + return; + } + + // Add event ImGuiInputEvent e; e.Type = ImGuiInputEventType_Key; e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;