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	Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
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								imgui.h
									
									
									
									
									
								
							@@ -772,18 +772,20 @@ enum ImGuiNavInput_
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enum ImGuiConfigFlags_
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{
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    // Navigation
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    ImGuiConfigFlags_NavEnableKeyboard                  = 1 << 0,   // Master keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeyDown[].
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    ImGuiConfigFlags_NavEnableGamepad                   = 1 << 1,   // Master gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[].
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    ImGuiConfigFlags_NavEnableKeyboard                  = 1 << 0,   // Keyboard navigation enable flag. NewFrame() will automatically fill io.NavInputs[] based on io.KeyDown[].
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    ImGuiConfigFlags_NavEnableGamepad                   = 1 << 1,   // Gamepad navigation enable flag. This is mostly to instruct your imgui back-end to fill io.NavInputs[].
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    ImGuiConfigFlags_NavMoveMouse                       = 1 << 2,   // Request navigation to allow moving the mouse cursor. May be useful on TV/console systems where moving a virtual mouse is awkward. Will update io.MousePos and set io.WantMoveMouse=true. If enabled you MUST honor io.WantMoveMouse requests in your binding, otherwise ImGui will react as if the mouse is jumping around back and forth.
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    ImGuiConfigFlags_NavNoCaptureKeyboard               = 1 << 3,   // Do not set the io.WantCaptureKeyboard flag with io.NavActive is set. 
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    // [BETA] Viewports
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    ImGuiConfigFlags_MultiViewports                     = 1 << 4,   // User enable multiple viewports (require io.PlatformInterface + io.RendererInterface)
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    ImGuiConfigFlags_PlatformHasMouseHoveredViewport    = 1 << 5,   // Back-end knows how to set io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may have mouse capture. This info is not easy to provide correctly with most high-level engines.
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    ImGuiConfigFlags_PlatformHasWantMoveMouseSupport    = 1 << 6,   // Back-end honors io.WantMoveMouse request by updating the OS mouse cursor position (currently only used by ImGuiConfigFlags_NavMoveMouse feature, will be useful for widgets teleporting/wrapping the cursor)
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    ImGuiConfigFlags_PlatformHasWindowAlpha             = 1 << 7,   // Back-end can have transparent windows
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    ImGuiConfigFlags_EnableViewports                    = 1 << 4,   // Viewport enable flags (require both ImGuiConfigFlags_PlatformHasViewports + ImGuiConfigFlags_RendererHasViewports set by the respective back-ends)
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    ImGuiConfigFlags_PlatformHasViewports               = 1 << 5,   // Back-end Platform supports multiple viewports
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    ImGuiConfigFlags_PlatformHasMouseHoveredViewport    = 1 << 6,   // Back-end Platform supports setting io.MouseHoveredViewport to the viewport directly under the mouse _IGNORING_ viewports with the ImGuiViewportFlags_NoInputs flag and _REGARDLESS_ of whether another viewport is focused and may be capturing the mouse. This information is _NOT EASY_ to provide correctly with most high-level engines. Don't see this without studying how the examples/ back-end handle it.
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    ImGuiConfigFlags_PlatformHasWantMoveMouseSupport    = 1 << 7,   // Back-end Platform supports io.WantMoveMouse request by updating the OS mouse cursor position (currently only used by ImGuiConfigFlags_NavMoveMouse feature, will be useful for widgets teleporting/wrapping the cursor)
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    ImGuiConfigFlags_PlatformHasWindowAlpha             = 1 << 8,   // Back-end Platform supports transparent windows
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    ImGuiConfigFlags_RendererHasViewports               = 1 << 9,   // Back-end Renderer supports multiple viewports
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    // Platform Info (strictly for the user/application)
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    // Platform Info (free of use, for user/application convenience)
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    ImGuiConfigFlags_IsSRGB                             = 1 << 10,  // Back-end is SRGB-aware (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
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    ImGuiConfigFlags_IsTouchScreen                      = 1 << 11,  // Back-end is using a touch screen instead of a mouse (Storage flag to allow your back-end to communicate to shared widgets. Not used by core ImGui)
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    ImGuiConfigFlags_IsOnScreenKeyboard                 = 1 << 12   // Back-end uses an on-screen keyboard when io.WantTextInput is set.
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