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@ -196,33 +196,33 @@ enum ImGuiDataType
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// NB: we can't rely on ImVec2 math operators being available here
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struct IMGUI_API ImRect
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{
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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ImVec2 GetCenter() const { return ImVec2((Min.x+Max.x)*0.5f, (Min.y+Max.y)*0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x-Min.x, Max.y-Min.y); }
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float GetWidth() const { return Max.x-Min.x; }
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float GetHeight() const { return Max.y-Min.y; }
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ImVec2 GetTL() const { return Min; }
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ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); }
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ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); }
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ImVec2 GetBR() const { return Max; }
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bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
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bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x < Max.x && r.Max.y < Max.y; }
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bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
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void Add(const ImVec2& rhs) { if (Min.x > rhs.x) Min.x = rhs.x; if (Min.y > rhs.y) Min.y = rhs.y; if (Max.x < rhs.x) Max.x = rhs.x; if (Max.y < rhs.y) Max.y = rhs.y; }
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void Add(const ImRect& rhs) { if (Min.x > rhs.Min.x) Min.x = rhs.Min.x; if (Min.y > rhs.Min.y) Min.y = rhs.Min.y; if (Max.x < rhs.Max.x) Max.x = rhs.Max.x; if (Max.y < rhs.Max.y) Max.y = rhs.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Clip(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void Round() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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ImVec2 GetCenter() const { return ImVec2((Min.x+Max.x)*0.5f, (Min.y+Max.y)*0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x-Min.x, Max.y-Min.y); }
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float GetWidth() const { return Max.x-Min.x; }
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float GetHeight() const { return Max.y-Min.y; }
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ImVec2 GetTL() const { return Min; } // Top-left
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ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
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ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
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ImVec2 GetBR() const { return Max; } // Bottom-right
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bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
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bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x < Max.x && r.Max.y < Max.y; }
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bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
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void Add(const ImVec2& rhs) { if (Min.x > rhs.x) Min.x = rhs.x; if (Min.y > rhs.y) Min.y = rhs.y; if (Max.x < rhs.x) Max.x = rhs.x; if (Max.y < rhs.y) Max.y = rhs.y; }
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void Add(const ImRect& rhs) { if (Min.x > rhs.Min.x) Min.x = rhs.Min.x; if (Min.y > rhs.Min.y) Min.y = rhs.Min.y; if (Max.x < rhs.Max.x) Max.x = rhs.Max.x; if (Max.y < rhs.Max.y) Max.y = rhs.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Reduce(const ImVec2& amount) { Min.x += amount.x; Min.y += amount.y; Max.x -= amount.x; Max.y -= amount.y; }
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void Clip(const ImRect& clip) { if (Min.x < clip.Min.x) Min.x = clip.Min.x; if (Min.y < clip.Min.y) Min.y = clip.Min.y; if (Max.x > clip.Max.x) Max.x = clip.Max.x; if (Max.y > clip.Max.y) Max.y = clip.Max.y; }
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void Round() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
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ImVec2 GetClosestPoint(ImVec2 p, bool on_edge) const
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{
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if (!on_edge && Contains(p))
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return p;
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@ -237,8 +237,8 @@ struct IMGUI_API ImRect
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// Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColMod
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{
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ImGuiCol Col;
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ImVec4 PreviousValue;
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ImGuiCol Col;
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ImVec4 PreviousValue;
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};
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// Stacked style modifier, backup of modified data so we can restore it
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@ -251,34 +251,34 @@ struct ImGuiStyleMod
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// Stacked data for BeginGroup()/EndGroup()
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struct ImGuiGroupData
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{
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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float BackupIndentX;
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float BackupCurrentLineHeight;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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bool AdvanceCursor;
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ImVec2 BackupCursorPos;
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ImVec2 BackupCursorMaxPos;
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float BackupIndentX;
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float BackupCurrentLineHeight;
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float BackupCurrentLineTextBaseOffset;
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float BackupLogLinePosY;
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bool AdvanceCursor;
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};
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// Per column data for Columns()
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struct ImGuiColumnData
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{
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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//float IndentX;
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float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
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//float IndentX;
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};
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// Simple column measurement currently used for MenuItem() only. This is very short-sighted for now and NOT a generic helper.
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struct IMGUI_API ImGuiSimpleColumns
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{
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int Count;
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float Spacing;
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float Width, NextWidth;
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float Pos[8], NextWidths[8];
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int Count;
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float Spacing;
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float Width, NextWidth;
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float Pos[8], NextWidths[8];
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ImGuiSimpleColumns();
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w);
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void Update(int count, float spacing, bool clear);
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float DeclColumns(float w0, float w1, float w2);
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float CalcExtraSpace(float avail_w);
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};
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// Internal state of the currently focused/edited text input box
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@ -308,11 +308,11 @@ struct IMGUI_API ImGuiTextEditState
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// Data saved in imgui.ini file
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struct ImGuiIniData
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{
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char* Name;
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ImGuiID ID;
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ImVec2 Pos;
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ImVec2 Size;
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bool Collapsed;
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char* Name;
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ImGuiID ID;
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ImVec2 Pos;
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ImVec2 Size;
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bool Collapsed;
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};
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// Mouse cursor data (used when io.MouseDrawCursor is set)
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@ -328,11 +328,11 @@ struct ImGuiMouseCursorData
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// Storage for current popup stack
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struct ImGuiPopupRef
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{
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ImGuiID PopupID; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiID PopupID; // Set on OpenPopup()
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ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
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ImGuiWindow* ParentWindow; // Set on OpenPopup()
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ImGuiID ParentMenuSet; // Set on OpenPopup()
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ImVec2 MousePosOnOpen; // Copy of mouse position at the time of opening popup
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ImGuiPopupRef(ImGuiID id, ImGuiWindow* parent_window, ImGuiID parent_menu_set, const ImVec2& mouse_pos) { PopupID = id; Window = NULL; ParentWindow = parent_window; ParentMenuSet = parent_menu_set; MousePosOnOpen = mouse_pos; }
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};
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