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	Backends: Win32: minor tidying up. (#5819)
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		@@ -88,10 +88,10 @@ struct ImGui_ImplWin32_Data
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    INT64                       Time;
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    INT64                       TicksPerSecond;
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    ImGuiMouseCursor            LastMouseCursor;
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    bool                        HasGamepad;
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    bool                        WantUpdateHasGamepad;
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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    bool                        HasGamepad;
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    bool                        WantUpdateHasGamepad;
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    HMODULE                     XInputDLL;
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    PFN_XInputGetCapabilities   XInputGetCapabilities;
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    PFN_XInputGetState          XInputGetState;
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@@ -129,7 +129,6 @@ bool    ImGui_ImplWin32_Init(void* hwnd)
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    io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used)
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    bd->hWnd = (HWND)hwnd;
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    bd->WantUpdateHasGamepad = true;
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    bd->TicksPerSecond = perf_frequency;
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    bd->Time = perf_counter;
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    bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
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@@ -139,6 +138,7 @@ bool    ImGui_ImplWin32_Init(void* hwnd)
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    // Dynamically load XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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    bd->WantUpdateHasGamepad = true;
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    const char* xinput_dll_names[] =
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    {
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        "xinput1_4.dll",   // Windows 8+
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@@ -634,8 +634,10 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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            return 1;
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        return 0;
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    case WM_DEVICECHANGE:
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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        if ((UINT)wParam == DBT_DEVNODES_CHANGED)
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            bd->WantUpdateHasGamepad = true;
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#endif
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        return 0;
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    }
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    return 0;
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