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https://github.com/Drezil/imgui.git
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Merge branch 'master' into viewport
This commit is contained in:
commit
9d7480774f
@ -59,9 +59,11 @@ Other Changes:
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|||||||
- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
|
- Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "...". (#1725)
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||||||
- Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
|
- Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
|
||||||
- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
|
- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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||||||
|
- Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
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||||||
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
|
- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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||||||
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
|
- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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||||||
- Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
|
- Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
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||||||
|
- Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). (#2023, #820, #956, #1875).
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||||||
- Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).
|
- Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive).
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||||||
- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
|
- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
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||||||
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
|
- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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@ -69,6 +71,7 @@ Other Changes:
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|||||||
- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
|
- Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful
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for lazy/idle render mechanisms as new windows are typically not visible for one frame.
|
for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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||||||
- Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
|
- Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
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|
- Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
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- Demo: Added basic Drag and Drop demo. (#143)
|
- Demo: Added basic Drag and Drop demo. (#143)
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||||||
- Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
|
- Demo: Clarified the use of IsItemHovered()/IsItemActive() right after being in the "Active, Focused, Hovered & Focused Tests" section.
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- Examples: Tweaked the main.cpp of each example.
|
- Examples: Tweaked the main.cpp of each example.
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||||||
|
56
imgui.cpp
56
imgui.cpp
@ -950,7 +950,7 @@ static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
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|||||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
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||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
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||||||
// Context
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// Context and Memory Allocators
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||||||
//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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||||||
|
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||||||
// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
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// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
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@ -977,7 +977,6 @@ static void FreeWrapper(void* ptr, void* user_data) { (void)user_data;
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|||||||
static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
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static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
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||||||
static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
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||||||
static void* GImAllocatorUserData = NULL;
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static void* GImAllocatorUserData = NULL;
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||||||
static size_t GImAllocatorActiveAllocationsCount = 0;
|
|
||||||
|
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||||||
//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// User facing structures
|
// User facing structures
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||||||
@ -1494,6 +1493,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
|
|||||||
}
|
}
|
||||||
}
|
}
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||||||
|
|
||||||
|
// Not optimal but we very rarely use this function.
|
||||||
|
int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
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||||||
|
{
|
||||||
|
unsigned int dummy = 0;
|
||||||
|
return ImTextCharFromUtf8(&dummy, in_text, in_text_end);
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||||||
|
}
|
||||||
|
|
||||||
static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
|
static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
|
||||||
{
|
{
|
||||||
if (c < 0x80) return 1;
|
if (c < 0x80) return 1;
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||||||
@ -2292,7 +2298,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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g.ActiveIdWindow = window;
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g.ActiveIdWindow = window;
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if (id)
|
if (id)
|
||||||
{
|
{
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||||||
g.ActiveIdIsAlive = true;
|
g.ActiveIdIsAlive = id;
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g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
|
g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -2343,7 +2349,7 @@ void ImGui::KeepAliveID(ImGuiID id)
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|||||||
{
|
{
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||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
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||||||
if (g.ActiveId == id)
|
if (g.ActiveId == id)
|
||||||
g.ActiveIdIsAlive = true;
|
g.ActiveIdIsAlive = id;
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if (g.ActiveIdPreviousFrame == id)
|
if (g.ActiveIdPreviousFrame == id)
|
||||||
g.ActiveIdPreviousFrameIsAlive = true;
|
g.ActiveIdPreviousFrameIsAlive = true;
|
||||||
}
|
}
|
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@ -2870,13 +2876,16 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
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|
|
||||||
void* ImGui::MemAlloc(size_t size)
|
void* ImGui::MemAlloc(size_t size)
|
||||||
{
|
{
|
||||||
GImAllocatorActiveAllocationsCount++;
|
if (ImGuiContext* ctx = GImGui)
|
||||||
|
ctx->IO.MetricsActiveAllocations++;
|
||||||
return GImAllocatorAllocFunc(size, GImAllocatorUserData);
|
return GImAllocatorAllocFunc(size, GImAllocatorUserData);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::MemFree(void* ptr)
|
void ImGui::MemFree(void* ptr)
|
||||||
{
|
{
|
||||||
if (ptr) GImAllocatorActiveAllocationsCount--;
|
if (ptr)
|
||||||
|
if (ImGuiContext* ctx = GImGui)
|
||||||
|
ctx->IO.MetricsActiveAllocations--;
|
||||||
return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
|
return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4420,7 +4429,7 @@ void ImGui::NewFrame()
|
|||||||
g.HoveredIdPreviousFrame = g.HoveredId;
|
g.HoveredIdPreviousFrame = g.HoveredId;
|
||||||
g.HoveredId = 0;
|
g.HoveredId = 0;
|
||||||
g.HoveredIdAllowOverlap = false;
|
g.HoveredIdAllowOverlap = false;
|
||||||
if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
|
if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
|
||||||
ClearActiveID();
|
ClearActiveID();
|
||||||
if (g.ActiveId)
|
if (g.ActiveId)
|
||||||
g.ActiveIdTimer += g.IO.DeltaTime;
|
g.ActiveIdTimer += g.IO.DeltaTime;
|
||||||
@ -4428,7 +4437,8 @@ void ImGui::NewFrame()
|
|||||||
g.ActiveIdPreviousFrame = g.ActiveId;
|
g.ActiveIdPreviousFrame = g.ActiveId;
|
||||||
g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
|
g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
|
||||||
g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
|
g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
|
||||||
g.ActiveIdIsAlive = g.ActiveIdPreviousFrameIsAlive = false;
|
g.ActiveIdIsAlive = 0;
|
||||||
|
g.ActiveIdPreviousFrameIsAlive = false;
|
||||||
g.ActiveIdIsJustActivated = false;
|
g.ActiveIdIsJustActivated = false;
|
||||||
if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
|
if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
|
||||||
g.ScalarAsInputTextId = 0;
|
g.ScalarAsInputTextId = 0;
|
||||||
@ -14060,17 +14070,25 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
|
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float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
|
float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
|
||||||
|
|
||||||
// Minimum pane size
|
// Minimum pane size
|
||||||
if (mouse_delta < min_size1 - *size1)
|
float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1);
|
||||||
mouse_delta = min_size1 - *size1;
|
float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2);
|
||||||
if (mouse_delta > *size2 - min_size2)
|
if (mouse_delta < -size_1_maximum_delta)
|
||||||
mouse_delta = *size2 - min_size2;
|
mouse_delta = -size_1_maximum_delta;
|
||||||
|
if (mouse_delta > size_2_maximum_delta)
|
||||||
|
mouse_delta = size_2_maximum_delta;
|
||||||
|
|
||||||
// Apply resize
|
// Apply resize
|
||||||
*size1 += mouse_delta;
|
if (mouse_delta != 0.0f)
|
||||||
*size2 -= mouse_delta;
|
{
|
||||||
bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
|
if (mouse_delta < 0.0f)
|
||||||
|
IM_ASSERT(*size1 + mouse_delta >= min_size1);
|
||||||
MarkItemValueChanged(id);
|
if (mouse_delta > 0.0f)
|
||||||
|
IM_ASSERT(*size2 - mouse_delta >= min_size2);
|
||||||
|
*size1 += mouse_delta;
|
||||||
|
*size2 -= mouse_delta;
|
||||||
|
bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
|
||||||
|
MarkItemValueChanged(id);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Render
|
// Render
|
||||||
@ -14166,7 +14184,7 @@ void ImGui::EndGroup()
|
|||||||
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
|
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
|
||||||
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but put a little more burden on individual widgets.
|
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but put a little more burden on individual widgets.
|
||||||
// (and if you grep for LastItemId you'll notice it is only used in that context.
|
// (and if you grep for LastItemId you'll notice it is only used in that context.
|
||||||
if (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
|
if ((group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
|
||||||
window->DC.LastItemId = g.ActiveId;
|
window->DC.LastItemId = g.ActiveId;
|
||||||
else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow)
|
else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow)
|
||||||
window->DC.LastItemId = g.ActiveIdPreviousFrame;
|
window->DC.LastItemId = g.ActiveIdPreviousFrame;
|
||||||
@ -15070,7 +15088,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
|||||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||||
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
||||||
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
||||||
ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
|
ImGui::Text("%d allocations", io.MetricsActiveAllocations);
|
||||||
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
|
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
|
||||||
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
|
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
|
||||||
|
|
||||||
|
4
imgui.h
4
imgui.h
@ -704,7 +704,8 @@ enum ImGuiSelectableFlags_
|
|||||||
ImGuiSelectableFlags_None = 0,
|
ImGuiSelectableFlags_None = 0,
|
||||||
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
|
ImGuiSelectableFlags_DontClosePopups = 1 << 0, // Clicking this don't close parent popup window
|
||||||
ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
|
ImGuiSelectableFlags_SpanAllColumns = 1 << 1, // Selectable frame can span all columns (text will still fit in current column)
|
||||||
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2 // Generate press events on double clicks too
|
ImGuiSelectableFlags_AllowDoubleClick = 1 << 2, // Generate press events on double clicks too
|
||||||
|
ImGuiSelectableFlags_Disabled = 1 << 3 // Cannot be selected, display greyed out text
|
||||||
};
|
};
|
||||||
|
|
||||||
// Flags for ImGui::BeginCombo()
|
// Flags for ImGui::BeginCombo()
|
||||||
@ -1184,6 +1185,7 @@ struct ImGuiIO
|
|||||||
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
int MetricsRenderIndices; // Indices output during last call to Render() = number of triangles * 3
|
||||||
int MetricsRenderWindows; // Number of visible windows
|
int MetricsRenderWindows; // Number of visible windows
|
||||||
int MetricsActiveWindows; // Number of active windows
|
int MetricsActiveWindows; // Number of active windows
|
||||||
|
int MetricsActiveAllocations; // Number of active allocations, updated by MemAlloc/MemFree based on current context. May be off if you have multiple imgui contexts.
|
||||||
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
|
ImVec2 MouseDelta; // Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
@ -107,10 +107,11 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
|
|||||||
|
|
||||||
// Helpers: UTF-8 <> wchar
|
// Helpers: UTF-8 <> wchar
|
||||||
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
|
||||||
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // return input UTF-8 bytes count
|
IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
|
||||||
IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
|
||||||
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
|
||||||
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string as UTF-8 code-points
|
IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
|
||||||
|
IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
|
||||||
|
|
||||||
// Helpers: Misc
|
// Helpers: Misc
|
||||||
IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
|
IMGUI_API ImU32 ImHash(const void* data, int data_size, ImU32 seed = 0); // Pass data_size==0 for zero-terminated strings
|
||||||
@ -252,8 +253,7 @@ enum ImGuiSelectableFlagsPrivate_
|
|||||||
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
|
ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
|
||||||
ImGuiSelectableFlags_PressedOnClick = 1 << 11,
|
ImGuiSelectableFlags_PressedOnClick = 1 << 11,
|
||||||
ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
|
ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
|
||||||
ImGuiSelectableFlags_Disabled = 1 << 13,
|
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
|
||||||
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 14
|
|
||||||
};
|
};
|
||||||
|
|
||||||
enum ImGuiSeparatorFlags_
|
enum ImGuiSeparatorFlags_
|
||||||
@ -410,7 +410,7 @@ struct ImGuiGroupData
|
|||||||
float BackupCurrentLineHeight;
|
float BackupCurrentLineHeight;
|
||||||
float BackupCurrentLineTextBaseOffset;
|
float BackupCurrentLineTextBaseOffset;
|
||||||
float BackupLogLinePosY;
|
float BackupLogLinePosY;
|
||||||
bool BackupActiveIdIsAlive;
|
ImGuiID BackupActiveIdIsAlive;
|
||||||
bool BackupActiveIdPreviousFrameIsAlive;
|
bool BackupActiveIdPreviousFrameIsAlive;
|
||||||
bool AdvanceCursor;
|
bool AdvanceCursor;
|
||||||
};
|
};
|
||||||
@ -678,8 +678,8 @@ struct ImGuiContext
|
|||||||
float HoveredIdTimer;
|
float HoveredIdTimer;
|
||||||
ImGuiID ActiveId; // Active widget
|
ImGuiID ActiveId; // Active widget
|
||||||
ImGuiID ActiveIdPreviousFrame;
|
ImGuiID ActiveIdPreviousFrame;
|
||||||
|
ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
|
||||||
float ActiveIdTimer;
|
float ActiveIdTimer;
|
||||||
bool ActiveIdIsAlive; // Active widget has been seen this frame
|
|
||||||
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
|
||||||
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
|
bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
|
||||||
bool ActiveIdValueChanged;
|
bool ActiveIdValueChanged;
|
||||||
@ -833,8 +833,8 @@ struct ImGuiContext
|
|||||||
HoveredIdTimer = 0.0f;
|
HoveredIdTimer = 0.0f;
|
||||||
ActiveId = 0;
|
ActiveId = 0;
|
||||||
ActiveIdPreviousFrame = 0;
|
ActiveIdPreviousFrame = 0;
|
||||||
|
ActiveIdIsAlive = 0;
|
||||||
ActiveIdTimer = 0.0f;
|
ActiveIdTimer = 0.0f;
|
||||||
ActiveIdIsAlive = false;
|
|
||||||
ActiveIdIsJustActivated = false;
|
ActiveIdIsJustActivated = false;
|
||||||
ActiveIdAllowOverlap = false;
|
ActiveIdAllowOverlap = false;
|
||||||
ActiveIdValueChanged = false;
|
ActiveIdValueChanged = false;
|
||||||
|
Loading…
Reference in New Issue
Block a user