mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-07 13:35:49 +02:00
Merge branch 'master' into viewport
This commit is contained in:
56
imgui.cpp
56
imgui.cpp
@ -950,7 +950,7 @@ static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Context
|
||||
// Context and Memory Allocators
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Current context pointer. Implicitly used by all ImGui functions. Always assumed to be != NULL.
|
||||
@ -977,7 +977,6 @@ static void FreeWrapper(void* ptr, void* user_data) { (void)user_data;
|
||||
static void* (*GImAllocatorAllocFunc)(size_t size, void* user_data) = MallocWrapper;
|
||||
static void (*GImAllocatorFreeFunc)(void* ptr, void* user_data) = FreeWrapper;
|
||||
static void* GImAllocatorUserData = NULL;
|
||||
static size_t GImAllocatorActiveAllocationsCount = 0;
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// User facing structures
|
||||
@ -1494,6 +1493,13 @@ static inline int ImTextCharToUtf8(char* buf, int buf_size, unsigned int c)
|
||||
}
|
||||
}
|
||||
|
||||
// Not optimal but we very rarely use this function.
|
||||
int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end)
|
||||
{
|
||||
unsigned int dummy = 0;
|
||||
return ImTextCharFromUtf8(&dummy, in_text, in_text_end);
|
||||
}
|
||||
|
||||
static inline int ImTextCountUtf8BytesFromChar(unsigned int c)
|
||||
{
|
||||
if (c < 0x80) return 1;
|
||||
@ -2292,7 +2298,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
||||
g.ActiveIdWindow = window;
|
||||
if (id)
|
||||
{
|
||||
g.ActiveIdIsAlive = true;
|
||||
g.ActiveIdIsAlive = id;
|
||||
g.ActiveIdSource = (g.NavActivateId == id || g.NavInputId == id || g.NavJustTabbedId == id || g.NavJustMovedToId == id) ? ImGuiInputSource_Nav : ImGuiInputSource_Mouse;
|
||||
}
|
||||
}
|
||||
@ -2343,7 +2349,7 @@ void ImGui::KeepAliveID(ImGuiID id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (g.ActiveId == id)
|
||||
g.ActiveIdIsAlive = true;
|
||||
g.ActiveIdIsAlive = id;
|
||||
if (g.ActiveIdPreviousFrame == id)
|
||||
g.ActiveIdPreviousFrameIsAlive = true;
|
||||
}
|
||||
@ -2870,13 +2876,16 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
|
||||
|
||||
void* ImGui::MemAlloc(size_t size)
|
||||
{
|
||||
GImAllocatorActiveAllocationsCount++;
|
||||
if (ImGuiContext* ctx = GImGui)
|
||||
ctx->IO.MetricsActiveAllocations++;
|
||||
return GImAllocatorAllocFunc(size, GImAllocatorUserData);
|
||||
}
|
||||
|
||||
void ImGui::MemFree(void* ptr)
|
||||
{
|
||||
if (ptr) GImAllocatorActiveAllocationsCount--;
|
||||
if (ptr)
|
||||
if (ImGuiContext* ctx = GImGui)
|
||||
ctx->IO.MetricsActiveAllocations--;
|
||||
return GImAllocatorFreeFunc(ptr, GImAllocatorUserData);
|
||||
}
|
||||
|
||||
@ -4420,7 +4429,7 @@ void ImGui::NewFrame()
|
||||
g.HoveredIdPreviousFrame = g.HoveredId;
|
||||
g.HoveredId = 0;
|
||||
g.HoveredIdAllowOverlap = false;
|
||||
if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
|
||||
if (g.ActiveIdIsAlive != g.ActiveId && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
|
||||
ClearActiveID();
|
||||
if (g.ActiveId)
|
||||
g.ActiveIdTimer += g.IO.DeltaTime;
|
||||
@ -4428,7 +4437,8 @@ void ImGui::NewFrame()
|
||||
g.ActiveIdPreviousFrame = g.ActiveId;
|
||||
g.ActiveIdPreviousFrameWindow = g.ActiveIdWindow;
|
||||
g.ActiveIdPreviousFrameValueChanged = g.ActiveIdValueChanged;
|
||||
g.ActiveIdIsAlive = g.ActiveIdPreviousFrameIsAlive = false;
|
||||
g.ActiveIdIsAlive = 0;
|
||||
g.ActiveIdPreviousFrameIsAlive = false;
|
||||
g.ActiveIdIsJustActivated = false;
|
||||
if (g.ScalarAsInputTextId && g.ActiveId != g.ScalarAsInputTextId)
|
||||
g.ScalarAsInputTextId = 0;
|
||||
@ -14060,17 +14070,25 @@ bool ImGui::SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float
|
||||
float mouse_delta = (axis == ImGuiAxis_Y) ? mouse_delta_2d.y : mouse_delta_2d.x;
|
||||
|
||||
// Minimum pane size
|
||||
if (mouse_delta < min_size1 - *size1)
|
||||
mouse_delta = min_size1 - *size1;
|
||||
if (mouse_delta > *size2 - min_size2)
|
||||
mouse_delta = *size2 - min_size2;
|
||||
float size_1_maximum_delta = ImMax(0.0f, *size1 - min_size1);
|
||||
float size_2_maximum_delta = ImMax(0.0f, *size2 - min_size2);
|
||||
if (mouse_delta < -size_1_maximum_delta)
|
||||
mouse_delta = -size_1_maximum_delta;
|
||||
if (mouse_delta > size_2_maximum_delta)
|
||||
mouse_delta = size_2_maximum_delta;
|
||||
|
||||
// Apply resize
|
||||
*size1 += mouse_delta;
|
||||
*size2 -= mouse_delta;
|
||||
bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
|
||||
|
||||
MarkItemValueChanged(id);
|
||||
if (mouse_delta != 0.0f)
|
||||
{
|
||||
if (mouse_delta < 0.0f)
|
||||
IM_ASSERT(*size1 + mouse_delta >= min_size1);
|
||||
if (mouse_delta > 0.0f)
|
||||
IM_ASSERT(*size2 - mouse_delta >= min_size2);
|
||||
*size1 += mouse_delta;
|
||||
*size2 -= mouse_delta;
|
||||
bb_render.Translate((axis == ImGuiAxis_X) ? ImVec2(mouse_delta, 0.0f) : ImVec2(0.0f, mouse_delta));
|
||||
MarkItemValueChanged(id);
|
||||
}
|
||||
}
|
||||
|
||||
// Render
|
||||
@ -14166,7 +14184,7 @@ void ImGui::EndGroup()
|
||||
// If the current ActiveId was declared within the boundary of our group, we copy it to LastItemId so IsItemActive(), IsItemDeactivated() etc. will be functional on the entire group.
|
||||
// It would be be neater if we replaced window.DC.LastItemId by e.g. 'bool LastItemIsActive', but put a little more burden on individual widgets.
|
||||
// (and if you grep for LastItemId you'll notice it is only used in that context.
|
||||
if (!group_data.BackupActiveIdIsAlive && g.ActiveIdIsAlive && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
|
||||
if ((group_data.BackupActiveIdIsAlive != g.ActiveId) && (g.ActiveIdIsAlive == g.ActiveId) && g.ActiveId) // && g.ActiveIdWindow->RootWindow == window->RootWindow)
|
||||
window->DC.LastItemId = g.ActiveId;
|
||||
else if (!group_data.BackupActiveIdPreviousFrameIsAlive && g.ActiveIdPreviousFrameIsAlive) // && g.ActiveIdPreviousFrameWindow->RootWindow == window->RootWindow)
|
||||
window->DC.LastItemId = g.ActiveIdPreviousFrame;
|
||||
@ -15070,7 +15088,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
|
||||
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
|
||||
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
|
||||
ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
|
||||
ImGui::Text("%d allocations", io.MetricsActiveAllocations);
|
||||
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
|
||||
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);
|
||||
|
||||
|
Reference in New Issue
Block a user