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Using SetNextWindowSize() in examples to encourage its use
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parent
c9430bb807
commit
9d4ba2e27d
15
imgui.cpp
15
imgui.cpp
@ -1999,7 +1999,8 @@ void ImGui::NewFrame()
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g.CurrentWindowStack.resize(0);
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g.CurrentWindowStack.resize(0);
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// Create implicit window - we will only render it if the user has added something to it.
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// Create implicit window - we will only render it if the user has added something to it.
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ImGui::Begin("Debug", NULL, ImVec2(400,400));
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ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver);
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ImGui::Begin("Debug");
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}
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}
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// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
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// NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations.
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@ -2891,7 +2892,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags)
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bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, float bg_alpha, ImGuiWindowFlags flags)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const ImGuiStyle& style = g.Style;
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@ -2903,7 +2904,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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ImGuiWindow* window = FindWindowByName(name);
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ImGuiWindow* window = FindWindowByName(name);
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if (!window)
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if (!window)
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{
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{
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window = CreateNewWindow(name, size, flags);
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window = CreateNewWindow(name, initial_size, flags);
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window_is_new = true;
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window_is_new = true;
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}
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}
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window->Flags = (ImGuiWindowFlags)flags;
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window->Flags = (ImGuiWindowFlags)flags;
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@ -2979,7 +2980,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg
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{
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{
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parent_window->DC.ChildWindows.push_back(window);
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parent_window->DC.ChildWindows.push_back(window);
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window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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window->Pos = window->PosFloat = parent_window->DC.CursorPos;
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window->SizeFull = size;
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window->SizeFull = initial_size;
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}
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}
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}
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}
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@ -10243,7 +10244,8 @@ struct ExampleAppConsole
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void Run(const char* title, bool* opened)
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void Run(const char* title, bool* opened)
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{
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{
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if (!ImGui::Begin(title, opened, ImVec2(520,600)))
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ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
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if (!ImGui::Begin(title, opened))
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{
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{
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ImGui::End();
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ImGui::End();
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return;
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return;
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@ -10462,7 +10464,8 @@ static void ShowExampleAppConsole(bool* opened)
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static void ShowExampleAppLongText(bool* opened)
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static void ShowExampleAppLongText(bool* opened)
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{
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{
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if (!ImGui::Begin("Example: Long text display", opened, ImVec2(520,600)))
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ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver);
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if (!ImGui::Begin("Example: Long text display", opened))
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{
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{
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ImGui::End();
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ImGui::End();
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return;
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return;
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