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	Using SetNextWindowSize() in examples to encourage its use
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							| @@ -1999,7 +1999,8 @@ void ImGui::NewFrame() | ||||
|     g.CurrentWindowStack.resize(0); | ||||
|  | ||||
|     // Create implicit window - we will only render it if the user has added something to it. | ||||
|     ImGui::Begin("Debug", NULL, ImVec2(400,400)); | ||||
|     ImGui::SetNextWindowSize(ImVec2(400,400), ImGuiSetCond_FirstUseEver); | ||||
|     ImGui::Begin("Debug"); | ||||
| } | ||||
|  | ||||
| // NB: behavior of ImGui after Shutdown() is not tested/guaranteed at the moment. This function is merely here to free heap allocations. | ||||
| @@ -2891,7 +2892,7 @@ static ImGuiWindow* CreateNewWindow(const char* name, ImVec2 size, ImGuiWindowFl | ||||
| // - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned. | ||||
| // - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed. | ||||
| // - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCond_FirstUseEver) prior to calling Begin(). | ||||
| bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg_alpha, ImGuiWindowFlags flags) | ||||
| bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& initial_size, float bg_alpha, ImGuiWindowFlags flags) | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     const ImGuiStyle& style = g.Style; | ||||
| @@ -2903,7 +2904,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg | ||||
|     ImGuiWindow* window = FindWindowByName(name); | ||||
|     if (!window) | ||||
|     { | ||||
|         window = CreateNewWindow(name, size, flags); | ||||
|         window = CreateNewWindow(name, initial_size, flags); | ||||
|         window_is_new = true; | ||||
|     } | ||||
|     window->Flags = (ImGuiWindowFlags)flags; | ||||
| @@ -2979,7 +2980,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size, float bg | ||||
|         { | ||||
|             parent_window->DC.ChildWindows.push_back(window); | ||||
|             window->Pos = window->PosFloat = parent_window->DC.CursorPos; | ||||
|             window->SizeFull = size; | ||||
|             window->SizeFull = initial_size; | ||||
|         } | ||||
|     } | ||||
|  | ||||
| @@ -10243,7 +10244,8 @@ struct ExampleAppConsole | ||||
|  | ||||
|     void    Run(const char* title, bool* opened) | ||||
|     { | ||||
|         if (!ImGui::Begin(title, opened, ImVec2(520,600))) | ||||
|         ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver); | ||||
|         if (!ImGui::Begin(title, opened)) | ||||
|         { | ||||
|             ImGui::End(); | ||||
|             return; | ||||
| @@ -10462,7 +10464,8 @@ static void ShowExampleAppConsole(bool* opened) | ||||
|  | ||||
| static void ShowExampleAppLongText(bool* opened) | ||||
| { | ||||
|     if (!ImGui::Begin("Example: Long text display", opened, ImVec2(520,600))) | ||||
|     ImGui::SetNextWindowSize(ImVec2(520,600), ImGuiSetCond_FirstUseEver); | ||||
|     if (!ImGui::Begin("Example: Long text display", opened)) | ||||
|     { | ||||
|         ImGui::End(); | ||||
|         return; | ||||
|   | ||||
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