mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Internals: Moved CalcItemSize next to CalcItemWidth, added comments to clarify their respective intent. Should have no side effect.
This commit is contained in:
31
imgui.cpp
31
imgui.cpp
@ -2973,19 +2973,6 @@ void ImGui::FocusableItemUnregister(ImGuiWindow* window)
|
||||
window->DC.FocusCounterTab--;
|
||||
}
|
||||
|
||||
ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_x, float default_y)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImVec2 content_max;
|
||||
if (size.x < 0.0f || size.y < 0.0f)
|
||||
content_max = g.CurrentWindow->Pos + GetContentRegionMax();
|
||||
if (size.x <= 0.0f)
|
||||
size.x = (size.x == 0.0f) ? default_x : ImMax(content_max.x - g.CurrentWindow->DC.CursorPos.x, 4.0f) + size.x;
|
||||
if (size.y <= 0.0f)
|
||||
size.y = (size.y == 0.0f) ? default_y : ImMax(content_max.y - g.CurrentWindow->DC.CursorPos.y, 4.0f) + size.y;
|
||||
return size;
|
||||
}
|
||||
|
||||
float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
|
||||
{
|
||||
if (wrap_pos_x < 0.0f)
|
||||
@ -5785,13 +5772,13 @@ void ImGui::PopItemWidth()
|
||||
window->DC.ItemWidth = window->DC.ItemWidthStack.empty() ? window->ItemWidthDefault : window->DC.ItemWidthStack.back();
|
||||
}
|
||||
|
||||
// Calculate default item width given value passed to PushItemWidth()
|
||||
float ImGui::CalcItemWidth()
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
float w = window->DC.ItemWidth;
|
||||
if (w < 0.0f)
|
||||
{
|
||||
// Align to a right-side limit. We include 1 frame padding in the calculation because this is how the width is always used (we add 2 frame padding to it), but we could move that responsibility to the widget as well.
|
||||
float width_to_right_edge = GetContentRegionAvail().x;
|
||||
w = ImMax(1.0f, width_to_right_edge + w);
|
||||
}
|
||||
@ -5799,6 +5786,22 @@ float ImGui::CalcItemWidth()
|
||||
return w;
|
||||
}
|
||||
|
||||
// [Internal] Calculate full item size given user provided 'size' parameter and default width/height. Default width is often == CalcItemWidth().
|
||||
// Those two functions CalcItemWidth vs CalcItemSize are awkwardly named because they are not fully symmetrical.
|
||||
// Note that only CalcItemWidth() is publicly exposed.
|
||||
ImVec2 ImGui::CalcItemSize(ImVec2 size, float default_w, float default_h)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindowRead();
|
||||
ImVec2 content_max;
|
||||
if (size.x < 0.0f || size.y < 0.0f)
|
||||
content_max = window->Pos + GetContentRegionMax();
|
||||
if (size.x <= 0.0f)
|
||||
size.x = (size.x == 0.0f) ? default_w : ImMax(content_max.x - window->DC.CursorPos.x, 4.0f) + size.x;
|
||||
if (size.y <= 0.0f)
|
||||
size.y = (size.y == 0.0f) ? default_h : ImMax(content_max.y - window->DC.CursorPos.y, 4.0f) + size.y;
|
||||
return size;
|
||||
}
|
||||
|
||||
void ImGui::SetCurrentFont(ImFont* font)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
Reference in New Issue
Block a user