Examples: Misc comments mainly related to GLFW callbacks. (#1759)

This commit is contained in:
omar
2018-11-08 16:06:22 +01:00
parent a419d46205
commit 9d155c73bc
16 changed files with 58 additions and 46 deletions

View File

@ -350,17 +350,16 @@ int main(int, char**)
ImGui_ImplVulkanH_WindowData* wd = &g_WindowData;
SetupVulkanWindowData(wd, surface, w, h);
// Setup Dear ImGui binding
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
//io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup GLFW binding
// Setup Platform/Renderer bindings
// If you have already installed GLFW callbacks in your app, call ImGui_ImplGlfw_InitForVulkan() with install_callbacks=false and call the functions yourself.
ImGui_ImplGlfw_InitForVulkan(window, true);
// Setup Vulkan binding
ImGui_ImplVulkan_InitInfo init_info = {};
init_info.Instance = g_Instance;
init_info.PhysicalDevice = g_PhysicalDevice;
@ -373,7 +372,7 @@ int main(int, char**)
init_info.CheckVkResultFn = check_vk_result;
ImGui_ImplVulkan_Init(&init_info, wd->RenderPass);
// Setup style
// Setup Style
ImGui::StyleColorsDark();
//ImGui::StyleColorsClassic();